人机交互
In real-world collaboration, alignment, process structure, and outcome quality do not exhibit a simple linear or one-to-one correspondence: similar alignment may accompany either rapid convergence or extensive multi-branch exploration, and…
We present a vision-language model (VLM) that automatically edits website HTML to address violations of the Web Content Accessibility Guidelines 2 (WCAG2) while preserving the original design. We formulate this as a supervised…
This paper presents an embedded EEG instrumentation platform for real-time steady-state visually evoked potential (SSVEP) decoding based on an ESP32-S3 microcontroller and an ADS1299 analog front end. The system performs $8$-channel EEG…
Artificial intelligence has shown promise in medical imaging, yet most existing systems lack flexibility, interpretability, and adaptability - challenges especially pronounced in ophthalmology, where diverse imaging modalities are…
Wearable EEG devices have emerged as a promising alternative to polysomnography (PSG). As affordable and scalable solutions, their widespread adoption results in the collection of massive volumes of unlabeled data that cannot be analyzed by…
Artificial intelligence chatbots have achieved unprecedented adoption, with millions now using these systems for emotional support and companionship in contexts of widespread social isolation and capacity-constrained mental health services.…
Recommender systems shape music listening worldwide due to their widespread adoption on online platforms. Growing concerns about representational harms that these systems may cause are increasingly part of the scientific and public debate,…
A/B testing experiment is a widely adopted method for evaluating UI/UX design decisions in modern web applications. Yet, traditional A/B testing remains constrained by its dependence on the large-scale and live traffic of human…
Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…
In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This…
In VR interactions with embodied conversational agents, users' emotional intent is often conveyed more by how something is said than by what is said. However, most VR agent pipelines rely on speech-to-text processing, discarding prosodic…
Mycorrhizal networks -- often called nature's ``wood-wide web'' -- are vast underground mycelial systems that connect individual plants through countless hyphae of mycorrhizal fungi joining with plant roots. Through these hyphal webs,…
Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…
Everyone can write their stories in freeform text format -- it's something we all learn in school. Yet storytelling via video requires one to learn specialized and complicated tools. In this paper, we introduce Doki, a text-native interface…
Developing AI literacy is increasingly urgent as generative AI reshapes creative practice. Yet most AI literacy frameworks are top-down and expert-driven, overlooking how literacy emerges organically in creative communities. To address this…
There is no 'ordinary' when it comes to AI. The human-AI experience is extraordinarily complex and specific to each person, yet dominant measures such as usability scales and engagement metrics flatten away nuance. We argue for AI…
LLM-based voice assistants (VAs) increasingly support older adults aging in place, yet how an assistant's agreeableness shapes explanation perception remains underexplored. We conducted a study(N=70) examining how VA agreeableness…
Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entire e-campuses. The power of VR is that it allows for stronger…
This study investigates the impact of the Degree of Interactivity on User Experience (UX) and social acceptability (SA) in Mobile Augmented Reality (MAR) applications. As AR technologies become more prevalent, understanding how varying…
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…