人机交互
We explore a method for presenting word suggestions for non-visual text input using simultaneous voices. We conduct two perceptual studies and investigate the impact of different presentations of voices on a user's ability to detect which…
Text input on mobile devices without physical keys can be challenging for people who are blind or low-vision. We interview 12 blind adults about their experiences with current mobile text input to provide insights into what sorts of…
The integration of humanoid and animal-shaped robots into specialized domains, such as healthcare, multi-terrain operations, and psychotherapy, necessitates a deep understanding of proxemics--the study of spatial behavior that governs…
We report on an initial ethnographic exploration of the situation of sex-trafficking survivors in Nepal. In the course of studying trafficking survivors in a protected-living situation created by a non-governmental organization in Nepal, we…
The proliferation of AI has sparked privacy concerns related to training data, model interfaces, downstream applications, and more. We interviewed 25 AI developers based in Europe to understand which privacy threats they believe pose the…
Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…
Understanding human affect can be used in robotics, marketing, education, human-computer interaction, healthcare, entertainment, autonomous driving, and psychology to enhance decision-making, personalize experiences, and improve emotional…
This study investigates the design of inclusive wine-tasting experiences by examining the roles of human diversity and personal food memory. Through field studies conducted in various wine regions, we explored how Chinese visitors engage…
Wine tasting is a multimodal and culturally embedded activity that presents unique challenges when adapted to non-Western contexts. This paper proposes a service design approach rooted in contextual co-creation to reimagine wine tasting…
Effective prompt engineering is critical to realizing the promised productivity gains of large language models (LLMs) in knowledge-intensive tasks. Yet, many users struggle to craft prompts that yield high-quality outputs, limiting the…
This paper presents Face2Feel, a novel user interface (UI) model that dynamically adapts to user emotions and preferences captured through computer vision. This adaptive UI framework addresses the limitations of traditional static…
Most dating technologies optimize for getting together, not staying together. We present RELATE-Sim, a theory-grounded simulator that models how couples behave at consequential turning points-exclusivity talks, conflict-and-repair episodes,…
Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…
Superstition and religious belief system have historically shaped human behavior, offering powerful psychological motivations and persuasive frameworks to guide actions. Inspired by Feng Shui -- an ancient Chinese superstition -- this paper…
Adaptive chatbots that mimic a user's linguistic style can build rapport and engagement, yet unconstrained mimicry risks an agent that feels unstable or sycophantic. We present a computational evaluation framework that makes the core design…
Visualization research often centers on how visual representations generate insight, guide interpretation, or support decision-making. But in many real-world domains, visualizations do not stand out--they recede into the background,…
We propose a design space for data melodification, where standard visualization idioms and fundamental data characteristics map to rhetorical devices of music for a more affective experience of data. Traditional data sonification transforms…
Mediated reality, where augmented reality (AR) and diminished reality (DR) meet, enables visual modifications to real-world objects. A physical object with a mediated reality visual change retains its original physical properties. However,…
This study investigates how pedestrian trust, receptivity, and behavior evolve during interactions with Level-4 autonomous vehicles (AVs) at uncontrolled urban intersections in a naturalistic setting. While public acceptance is critical for…
Large language models (LLMs) are increasingly used in group decision-making, but their influence risks fostering conformity and reducing epistemic vigilance. Drawing on the Argumentative Theory of Reasoning, we argue that confirmation bias,…