人机交互
This paper presents the design and evaluation of a community-based artificial intelligence (AI) workflow developed for the Kaiapuni Assessment of Educational Outcomes (K\=A'EO) program, the only native language assessment used for federal…
Human-AI interactions are increasingly part of everyday life, yet the interpersonal dynamics that unfold during such exchanges remain underexplored. This study investigates how emotional alignment, semantic exploration, and linguistic…
Plastics recycling depends on everyday sorting practices and on how recycling services are communicated and experienced. Virtual reality (VR) can present these practices and services in situated, interactive form, yet its role in service…
Social bots are now deeply embedded in online platforms for promotion, persuasion, and manipulation. Most bot-detection systems still treat behavioural features as static, implicitly assuming bots behave stationarily over time. We test that…
Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…
Working with abstract information often relies on static, symbolic representations that constrain exploration. We introduce Explorable Ideas, a framework that externalizes abstract concepts into explorable environments where physical…
The social capabilities of socially interactive agents (SIA) are a key to successful and smooth interactions between the user and the SIA. A successful start of the interaction is one of the essential factors for satisfying SIA…
Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven…
As recommender systems increasingly guide physical actions, often through wearables and coaching tools, new challenges arise around how users interpret, trust, and respond to this advice. This paper introduces a conceptual framework for…
Emoji reactions are a frequently used feature of messaging platforms, yet their communicative role remains understudied. Prior work on emojis has focused predominantly on in-text usage, showing that emojis embedded in messages tend to…
Interaction with sensor-augmented earphones, referred to as earables or hearables, represents a major area of earable research. Proximate to the head and reachable by hand, earables support diverse interactions and can detect multiple…
Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…
LLMs promise to overcome limitations of rule-based mental health chatbots through improved natural language capabilities, yet their ability to deliver evidence-based psychological interventions remains largely unverified because evaluations…
Large language models (LLMs) are increasingly used as epistemic partners in everyday reasoning, yet their errors remain predominantly analyzed through predictive metrics rather than through their interpretive effects on human judgment. This…
Silent speech interface (SSI) enables hands-free input without audible vocalization, but most SSI systems do not verify speaker identity. We present HEar-ID, which uses consumer active noise-canceling earbuds to capture low-frequency…
The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…
Since Generative AI came out it has quickly embedded itself in our social fabric, triggering lots of discussions, predictions, and efforts from research, industry, government and capital market to experiment and embrace the technology. The…
Dwell input shows promise for handheld mobile contexts, but its performance is impacted by target size and viewing distance. While fixed target sizes suffice in static setups, in mobile settings, frequent posture changes alter viewing…
In the 15th century, printing revolutionized the dissemination of information. Innovations such as typewriters and computers have increased the speed and volume of information flows over time. More recent developments in large language…
This essay explores a techno-artistic experiment that reanimates a 1980s East German typewriter using a contemporary AI language model. Situated at the intersection of media archaeology and speculative design, the project questions dominant…