计算机科学与博弈论
We study a variant of the problem of synthesizing Mealy machines that enforce LTL specifications against all possible behaviours of the environment including hostile ones. In the variant studied here, the user provides the high level LTL…
In the last decade, civic crowdfunding has proved to be effective in generating funds for the provision of public projects. However, the existing literature deals only with citizen's with positive valuation and symmetric belief towards the…
This paper studies a dynamic discrete-time queuing model where at every period players get a new job and must send all their jobs to a queue that has a limited capacity. Players have an incentive to send their jobs as late as possible;…
Decentralized Exchanges (DEXs) are new types of marketplaces leveraging Blockchain technology. They allow users to trade assets with Automatic Market Makers (AMM), using funds provided by liquidity providers, removing the need for order…
Internet advertisers (buyers) repeatedly procure ad impressions from ad platforms (sellers) with the aim to maximize total conversion (i.e. ad value) while respecting both budget and return-on-investment (ROI) constraints for efficient…
In this paper, we introduce a class of learning dynamics for general quantum games, that we call "follow the quantum regularized leader" (FTQL), in reference to the classical "follow the regularized leader" (FTRL) template for learning in…
The Roamn domination problem is one important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security, considering backups in the face of a…
In this paper, we introduce a family of games called concave pro-rata games. In such a game, players place their assets into a pool, and the pool pays out some concave function of all assets placed into it. Each player then receives a…
When selecting a subset of candidates (a so-called committee) based on the preferences of voters, proportional representation is often a major desideratum. When going beyond simplistic models such as party-list or district-based elections,…
Throttling is a popular method of budget management for online ad auctions in which the platform modulates the participation probability of an advertiser in order to smoothly spend her budget across many auctions. In this work, we…
Budget constraints are ubiquitous in online advertisement auctions. To manage these constraints and smooth out the expenditure across auctions, the bidders (or the platform on behalf of them) often employ pacing: each bidder is assigned a…
In the late 19th century, Swedish mathematician Lars Edvard Phragm\'{e}n proposed a load-balancing approach for selecting committees based on approval ballots. We consider three committee voting rules resulting from this approach: two…
Empirical game-theoretic analysis (EGTA) is a general framework for reasoning about complex games using agent-based simulation. Data from simulating select strategy profiles is employed to estimate a cogent and tractable game model…
We present alignment problems in current forecasting platforms, such as Good Judgment Open, CSET-Foretell or Metaculus. We classify those problems as either reward specification problems or principal-agent problems, and we propose…
We study autobidding ad auctions with user costs, where each bidder is value-maximizing subject to a return-over-investment (ROI) constraint, and the seller aims to maximize the social welfare taking into consideration the user's cost of…
When allocating objects among agents with equal rights, people often evaluate the fairness of an allocation rule by comparing their received utilities to a benchmark share - a function only of her own valuation and the number of agents.…
We study the costs and benefits of selling data to a competitor. Although selling all consumers' data may decrease total firm profits, there exist other selling mechanisms -- in which only some consumers' data is sold -- that render both…
We study the problem of fairly allocating a set of indivisible items to a set of agents with additive valuations. Recently, Feige et al. (WINE'21) proved that a maximin share (MMS) allocation exists for all instances with $n$ agents and no…
In this paper we examine the relationship between the flow of the replicator dynamic, the continuum limit of Multiplicative Weights Update, and a game's response graph. We settle an open problem establishing that under the replicator, sink…
In the assignment problem, a set of items must be allocated to unit-demand agents who express ordinal preferences (rankings) over the items. In the assignment problem with priorities, agents with higher priority are entitled to their…