图形学
Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and…
We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials…
In computer graphics, simplifying a polygonal mesh surface~$\mathcal{M}$ into a geometric proxy that maintains close conformity to~$\mathcal{M}$ is crucial, as it can significantly reduce computational demands in various applications. In…
360{\deg} images and videos have become an economic and popular way to provide VR experiences using real-world content. However, the manipulation of the stereo panoramic content remains less explored. In this paper, we focus on the…
Relighting of human images enables post-photography editing of lighting effects in portraits. The current mainstream approach uses neural networks to approximate lighting effects without explicitly accounting for the principle of physical…
We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits…
Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored…
We have entered the era of large multidimensional datasets represented by increasingly complex data structures. Current tools for scientific visualization are not optimized to efficiently and intuitively create cinematic production quality,…
Multiple importance sampling (MIS) is an indispensable tool in rendering that constructs robust sampling strategies by combining the respective strengths of individual distributions. Its efficiency can be greatly improved by carefully…
Progressive dimensionality reduction algorithms allow for visually investigating intermediate results, especially for large data sets. While different algorithms exist that progressively increase the number of data points, we propose an…
We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…
Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities are complex systems that not only require regular maintenance…
Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for distant hair models introduces a significant discontinuity in…
Vision science imposes rigorous requirements for the design and execution of psychophysical studies and experiments. These requirements ensure precise control over variables, accurate measurement of perceptual responses, and reproducibility…
The advancement of concrete 3D printing (C3DP) technology has revolutionized the construction industry, offering unique opportunities for innovation and efficiency. At the heart of this process lies a comprehensive digital chain that…
In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…
The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world.…
Voxels are a geometric representation used for rendering volumes, multi-resolution models, and indirect lighting effects. Since the memory consumption of uncompressed voxel volumes scales cubically with resolution, past works have…
This paper introduces a volume-conserving interface tracking algorithm on unstructured triangle meshes. We propose to discretize the interface via triangle edge cuts which represent the intersections between the interface and the triangle…