图形学
Unlike their line-based counterparts, surface-based techniques have yet to be thoroughly investigated in flow visualization due to their significant placement, speed, perception, and evaluation challenges. This paper presents SurfPatch, a…
3D visualization and rendering in HPC are very heterogenous applications, though fundamentally the tasks involved are well-defined and do not differ much from application to application. The Khronos Group's ANARI standard seeks to…
The head-mounted display is a vital component of augmented reality, incorporating optics with complex display and see-through optical behavior. Computationally modeling these optical behaviors requires meeting three key criteria: accuracy,…
Complex geometric tasks such as geometric modeling, physical simulation, and texture parametrization often involve the embedding of many complex sub-domains with potentially different dimensions. These tasks often require evolving the…
Density-equalizing maps are a class of mapping methods in which the shape deformation is driven by prescribed density information. In recent years, they have been widely used for data visualization on planar domains and planar…
In computer graphics and engineering, nonlinear elastic material properties of 3D volumetric solids are typically adjusted by selecting a material family, such as St. Venant Kirchhoff, Linear Corotational, (Stable) Neo-Hookean, Ogden, etc.,…
We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures can conveniently be represented in a voxel grid for the…
Transparency is commonly utilized in visualizations to overlay color-coded histograms or sets, thereby facilitating the visual comparison of categorical data. However, these charts often suffer from significant overlap between objects,…
We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…
Recent advancements in text-to-3D generation can generate neural radiance fields (NeRFs) with score distillation sampling, enabling 3D asset creation without real-world data capture. With the rapid advancement in NeRF generation quality,…
Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…
Automating architectural floorplan design is vital for housing and interior design, offering a faster, cost-effective alternative to manual sketches by architects. However, existing methods, including rule-based and learning-based…
Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…
Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…
Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. However, capturing the intricate body, hand, and finger movements…
Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…
3D editing plays a crucial role in editing and reusing existing 3D assets, thereby enhancing productivity. Recently, 3DGS-based methods have gained increasing attention due to their efficient rendering and flexibility. However, achieving…
We study the use of polyhedral discretizations for the solution of heat diffusion and elastodynamic problems in computer graphics. Polyhedral meshes are more natural for certain applications than pure triangular or quadrilateral meshes,…
We investigated the use of virtual technologies to digitise and enhance cultural heritage (CH), aligning with Open Science and FAIR principles. Through case studies in museums, we developed reproducible workflows, 3D models, and tools…
Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins.…