图形学
Large pretrained vision foundation models have shown significant potential in various vision tasks. However, for industrial anomaly detection, the scarcity of real defect samples poses a critical challenge in leveraging these models. While…
As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research…
Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag…
We propose a method for visualizing uncertain set systems, which differs from previous set visualization approaches that are based on certainty (an element either belongs to a set or not). Our method is inspired by storyline visualizations…
Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level…
The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…
Foundation models in digital pathology use massive datasets to learn useful compact feature representations of complex histology images. However, there is limited transparency into what drives the correlation between dataset size and…
We present a technique for Stereoscopic Cylindrical Screen (SCS) Projection of a world scene to a 360-degree canvas for viewing with 3D glasses. To optimize the rendering pipeline, we render the scene to four cubemaps, before sampling…
The complexity and scale of Volumetric and Simulation datasets for Scientific Visualization(SciVis) continue to grow. And the approaches and advantages of memory-efficient data formats and storage techniques for such datasets vary. OpenVDB…
3D Gaussian splatting has experienced explosive popularity in the past few years in the field of novel view synthesis. The lightweight and differentiable representation of the radiance field using the Gaussian enables rapid and high-quality…
SPREV, short for hyperSphere Reduced to two-dimensional Regular Polygon for Visualisation, is a novel dimensionality reduction technique developed to address the challenges of reducing dimensions and visualizing labeled datasets that…
Autoregressive models have achieved remarkable success across various domains, yet their performance in 3D shape generation lags significantly behind that of diffusion models. In this paper, we introduce OctGPT, a novel multiscale…
In remote sensing, multi-modal data from various sensors capturing the same scene offers rich opportunities, but learning a unified representation across these modalities remains a significant challenge. Traditional methods have often been…
Real-world image de-weathering aims at removingvarious undesirable weather-related artifacts, e.g., rain, snow,and fog. To this end, acquiring ideal training pairs is crucial.Existing real-world datasets are typically constructed paired…
Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as appearance, mechanical strength, and thermal behavior. Capturing and modeling these multiscale structures is…
We propose a two-stage framework for motion in-betweening that combines diffusion-based motion generation with physics-based character adaptation. In Stage 1, a character-agnostic diffusion model synthesizes transitions from sparse…
Terrain modeling has traditionally relied on procedural techniques, which often require extensive domain expertise and handcrafted rules. In this paper, we present MESA - a novel data-centric alternative by training a diffusion model on…
This study presents a spiral-based complete coverage strategy for ball-end milling on freeform surfaces, utilizing conformal slit mapping to generate milling trajectories that are more compact, smoother, and evenly distributed when…
A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis under a given memory constraint. While 3D meshes provide…
This paper presents a method for generating maps with rivers and fjords. The method is based on recursive subdivision of triangles and allows unlimited zoom on details without requiring generation of a full map at high resolution.