计算几何
Segmentations are often necessary for the analysis of image data. They are used to identify different objects, for example cell nuclei, mitochondria, or complete cells in microscopic images. There might be features in the data, that cannot…
An Euclidean greedy embedding of a graph is a straight-line embedding in the plane, such that for every pair of vertices $s$ and $t$, the vertex $s$ has a neighbor $v$ with smaller distance to $t$ than $s$. This drawing style is motivated…
GeoGebra is an open source mathematics education software tool being used in thousands of schools worldwide. Since version 4.2 (December 2012) it supports symbolic computation of locus equations as a result of joint effort of mathematicians…
The Art Gallery Problem (AGP) is one of the classical problems in computational geometry. It asks for the minimum number of guards required to achieve visibility coverage of a given polygon. The AGP is well-known to be NP-hard even in…
We study an algorithmic problem that is motivated by ink minimization for sparse set visualizations. Our input is a set of points in the plane which are either blue, red, or purple. Blue points belong exclusively to the blue set, red points…
This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…
To support exactly tracking a neutron moving along a given line segment through a CAD model with quadric surfaces, this paper considers the arithmetic precision required to compute the order of intersection points of two quadrics along the…
In this paper, we characterize planar point sets that can be partitioned into disjoint polygons of arbitrarily specified sizes. We provide an algorithm to construct such a partition, if it exists, in polynomial time. We show that this…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
In this paper we focus on the map matching problem where the goal is to find a path through a planar graph such that the path through the vertices closely matches a given polygonal curve. The map matching problem is usually approached with…
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Given an unlabeled road map, we consider, from an algorithmic perspective, the cartographic problem to place non-overlapping road labels embedded in their roads. We first decompose the road network into logically coherent road sections,…
Given a set $S$ of $n$ disjoint line segments in $\mathbb{R}^{2}$, the visibility counting problem (VCP) is to preprocess $S$ such that the number of segments in $S$ visible from any query point $p$ can be computed quickly. This problem can…
In this note we prove that, if $S_n$ is the greatest area of a rectangle which can be covered with $n$ unit disks, then $2\leq S_n/n<3 \sqrt{3}/2$, and these are the best constants; moreover, for $\Delta(n):=(3\sqrt{3}/2)n-S_n$, we have…
This article deals with solving partial differential equations with the finite element method on hybrid non-conforming hexahedral-tetrahedral meshes. By non-conforming, we mean that a quadrangular face of a hexahedron can be connected to…
This paper presents a real-time solution for collision detection between objects based on the physics properties. Traditional approaches on collision detection often rely on the geometric relationships that computing the intersections…
We study two fundamental problems in computational geometry: finding the maximum inscribed ball (MaxIB) inside a bounded polyhedron defined by $m$ hyperplanes, and the minimum enclosing ball (MinEB) of a set of $n$ points, both in…
In this paper we specifically present a parallel solution to finding the one-ring neighboring nodes and elements for each vertex in generic meshes. The finding of nodal neighbors is computationally straightforward but expensive for large…
The weak variant of Hanani-Tutte theorem says that a graph is planar, if it can be drawn in the plane so that every pair of edges cross an even number of times. Moreover, we can turn such a drawing into an embedding without changing the…
Given a 3-SAT formula, a graph can be constructed in polynomial time such that the graph is a point visibility graph if and only if the 3-SAT formula is satisfiable. This reduction establishes that the problem of recognition of point…