A Fast 2-Approximation Algorithm for Guarding Orthogonal Terrains
Computational Geometry
2016-05-19 v2
Abstract
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain such that every point on is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains where the edges are bound to be horizontal or vertical. We propose a 2-approximation algorithm that runs in O() time, where and are the sizes of input and output, respectively. This is an improvement over the previous best algorithm, which is a 2-approximation with O() running time.
Cite
@article{arxiv.1605.03271,
title = {A Fast 2-Approximation Algorithm for Guarding Orthogonal Terrains},
author = {Yangdi Lyu and Alper Üngör},
journal= {arXiv preprint arXiv:1605.03271},
year = {2016}
}