监督学习在 MOBA 游戏中达到人类水平表现:以《王者荣耀》为例
人工智能
2020-11-26 v1 机器学习
摘要
我们提出 JueWu-SL,这是首个基于监督学习的人工智能(AI)程序,可在多人在线战术竞技(MOBA)游戏中达到人类水平表现。与以往尝试不同,我们以监督式端到端方式将 MOBA 游戏操作的宏观策略与微观管理整合进神经网络。在当下最流行的 MOBA 游戏《王者荣耀》上进行测试,我们的 AI 在标准 5v5 对局中以“高星王者”玩家水平展现出具有竞争力的表现。
引用
@article{arxiv.2011.12582,
title = {Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings},
author = {Deheng Ye and Guibin Chen and Peilin Zhao and Fuhao Qiu and Bo Yuan and Wen Zhang and Sheng Chen and Mingfei Sun and Xiaoqian Li and Siqin Li and Jing Liang and Zhenjie Lian and Bei Shi and Liang Wang and Tengfei Shi and Qiang Fu and Wei Yang and Lanxiao Huang},
journal= {arXiv preprint arXiv:2011.12582},
year = {2020}
}
备注
IEEE Transactions on Neural Networks and Learning Systems (TNNLS)