VR中低于10毫秒的真实软体撕裂
图形学
2022-05-03 v1
摘要
我们提出了一种新颖的集成方案:在VR中对3D网格采用实时连续撕裂算法,适用于CPU/GPU规格较低的设备,并配以合适的粒子分解,使原始模型与撕裂后的模型均可产生软体形变。
引用
@article{arxiv.2205.00914,
title = {Realistic soft-body tearing under 10ms in VR},
author = {Manos Kamarianakis and Antonis Protopsaltis and Michail Tamiolakis and George Papagiannakis},
journal= {arXiv preprint arXiv:2205.00914},
year = {2022}
}
备注
2 pages, 2 figures, submitted for the Siggraph '22 Poster Session (Vancouver, 8-11 Aug 2022)