中文

VR中低于10毫秒的真实软体撕裂

图形学 2022-05-03 v1

摘要

我们提出了一种新颖的集成方案:在VR中对3D网格采用实时连续撕裂算法,适用于CPU/GPU规格较低的设备,并配以合适的粒子分解,使原始模型与撕裂后的模型均可产生软体形变。

关键词

引用

@article{arxiv.2205.00914,
  title  = {Realistic soft-body tearing under 10ms in VR},
  author = {Manos Kamarianakis and Antonis Protopsaltis and Michail Tamiolakis and George Papagiannakis},
  journal= {arXiv preprint arXiv:2205.00914},
  year   = {2022}
}

备注

2 pages, 2 figures, submitted for the Siggraph '22 Poster Session (Vancouver, 8-11 Aug 2022)