Good rotations
摘要
Numerical integrations in celestial mechanics often involve the repeated computation of a rotation with a constant angle. A direct evaluation of these rotations yields a linear drift of the distance to the origin. This is due to roundoff in the representation of the sine s and cosine c of the angle theta. In a computer, one generally gets c^2 + s^2 <> 1, resulting in a mapping that is slightly contracting or expanding. In the present paper we present a method to find pairs of representable real numbers s and c such that c^2 + s^2 is as close to 1 as possible. We show that this results in a drastic decrease of the systematic error, making it negligible compared to the random error of other operations. We also verify that this approach gives good results in a realistic celestial mechanics integration.
引用
@article{arxiv.math/9805088,
title = {Good rotations},
author = {M. Henon and J-M. Petit},
journal= {arXiv preprint arXiv:math/9805088},
year = {2025}
}
备注
24 pages, 3 figures