English

Chasing robbers on random geometric graphs---an alternative approach

Combinatorics 2014-06-12 v2

Abstract

We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph GG is called the cop number of GG. We focus on Gd(n,r)G_{d}(n,r), a random geometric graph in which nn vertices are chosen uniformly at random and independently from [0,1]d[0,1]^d, and two vertices are adjacent if the Euclidean distance between them is at most rr. The main result is that if r3d1>cdlognnr^{3d-1}>c_d \frac{\log n}{n} then the cop number is 11 with probability that tends to 11 as nn tends to infinity. The case d=2d=2 was proved earlier and independently in \cite{bdfm}, using a different approach. Our method provides a tight O(1/r2)O(1/r^2) upper bound for the number of rounds needed to catch the robber.

Keywords

Cite

@article{arxiv.1401.3313,
  title  = {Chasing robbers on random geometric graphs---an alternative approach},
  author = {Noga Alon and Pawel Pralat},
  journal= {arXiv preprint arXiv:1401.3313},
  year   = {2014}
}

Comments

6 pages

R2 v1 2026-06-22T02:45:22.421Z