English

Variations of the cop and robber game on graphs

Discrete Mathematics 2017-11-01 v1 Combinatorics Probability

Abstract

We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all c<1c < 1 that almost all random graphs are stalemate for the cop and killer game, where each edge occurs with probability pp such that 1ncp11nc\frac{1}{n^{c}} \le p \le 1-\frac{1}{n^{c}}. We prove that a graph can be killer-win if and only if it has exactly k3k\ge 3 triangles or none at all. We prove that graphs with multiple cycles longer than triangles permit cop-win and killer-win graphs. For (m,n)(1,5)\left(m,n\right)\neq\left(1,5\right) and n4n\geq4, we show that there are cop-win and killer-win graphs with mm CnC_ns. In addition, we identify game outcomes on specific graph products. Next, we find a generalized version of Dijkstra's algorithm that can be applied to find the minimal expected capture time and the minimal evasion probability for the cop and gambler game and other variations of graph pursuit. Finally, we consider a randomized version of the killer that is similar to the gambler. We use the generalization of Dijkstra's algorithm to find optimal strategies for pursuing the random killer. We prove that if GG is a connected graph with maximum degree dd, then the cop can win with probability at least d1+d\frac{\sqrt d}{1+\sqrt d} after learning the killer's distribution. In addition, we prove that this bound is tight only on the (d+1)\left(d+1\right)-vertex star, where the killer takes the center with probability 11+d\frac1{1+\sqrt d} and each of the other vertices with equal probabilities.

Keywords

Cite

@article{arxiv.1710.11352,
  title  = {Variations of the cop and robber game on graphs},
  author = {Espen Slettnes and Carl Joshua Quines and Shen-Fu Tsai and Jesse Geneson},
  journal= {arXiv preprint arXiv:1710.11352},
  year   = {2017}
}

Comments

20 pages, 9 figures. This paper has resulted from the 2017 CrowdMath project on graph algorithms and applications (online at http://www.aops.com/polymath/mitprimes2017a)