Related papers: Combinatorics on Ideals and Axiom A
In \cite{MV} we defined and proved the consistency of the principle ${\rm GM}^+(\omega_3,\omega_1)$ which implies that many consequences of strong forcing axioms hold simultaneously at $\omega_2$ and $\omega_3$. In this paper we formulate a…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…
We introduce bounded category forcing axioms for well-behaved classes $\Gamma$. These are strong forms of bounded forcing axioms which completely decide the theory of some initial segment of the universe $H_{\lambda_\Gamma^+}$ modulo…
This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…
The principle of open determinacy for class games---two-player games of perfect information with plays of length $\omega$, where the moves are chosen from a possibly proper class, such as games on the ordinals---is not provable in…
We propose a new, game-theoretic, approach to the idealized forcing, in terms of fusion games. This generalizes the classical approach to the Sacks and the Miller forcing. For definable ($\mathbf{\Pi}^1_1$ on $\mathbf{\Sigma}^1_1)…
Let $L$ be a finite lattice. An Ungar move sends an element $x\in L$ to the meet of $\{x\}\cup T$, where $T$ is a subset of the set of elements covered by $x$. We introduce the following Ungar game. Starting at the top element of $L$, two…
The isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $X$ is the set of already played vertices, then a vertex can be selected only if it dominates a vertex from a nontrivial component of $G…
Let p be a prime number and G be a finite commutative group such that p^{2} does not divide the order of G. In this note we prove that for every finite module M over the group ring Z_{p}[G], the inequality #M \leq…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…
In his study of the Ultrapower Axiom (UA), Goldberg revealed a connection between UA and the determinacy of certain games that witness Lipschitz reducibility between ultrafilters. In particular, he analyzed the relationship between the…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
In this article, we first generalize Kaplansky's zero-divisor conjecture of group-rings $K[G]$ (with $K$ a field) to the more general setting of $G$-graded rings $R=\bigoplus\limits_{n\in G}R_{n}$ with $G$ a torsion-free group. Then we…
This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph $G$ with a not necessarily proper $2$-coloring of $V(G)$, the Digraph Placement game…
Fix a bounded domain Omega in R^d, a continuous function F on the boundary of Omega, and constants epsilon>0, p>1, and q>1 with p^{-1} + q^{-1} = 1. For each x in Omega, let u^epsilon(x) be the value for player I of the following…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
I introduce a new family of axioms extending ZFC set theory, the $\Sigma_n$-correct forcing axioms. These assert roughly that whenever a forcing name $\dot{a}$ can be forced by a poset in some forcing class $\Gamma$ to have some $\Sigma_n$…
This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…