Related papers: Combinatorics on Ideals and Axiom A
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
In the Avoider-Enforcer game on the complete graph $K_n$, the players (Avoider and Enforcer) each take an edge in turn. Given a graph property $\mathcal{P}$, Enforcer wins the game if Avoider's graph has the property $\mathcal{P}$. An…
We show a parallel repetition theorem for the entangled value $\omega^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) \in \mathcal{X}\times\mathcal{Y}$ to Alice and Bob are drawn from a product distribution on…
The algebraic intersection type unification problem is an important component in proof search related to several natural decision problems in intersection type systems. It is unknown and remains open whether the algebraic intersection type…
A solution concept that is a refinement of Nash equilibria selects for each finite game a nonempty collection of closed and connected subsets of Nash equilibria as solutions. We impose three axioms for such solution concepts. The axiom of…
Let \alpha be a countable ordinal and \P(\alpha) the collection of its subsets isomorphic to \alpha. We show that the separative quotient of the set \P (\alpha) ordered by the inclusion is isomorphic to a forcing product of iterated reduced…
Let $\Gamma$ be a Zariski-dense subgroup of a reductive group $\mathbf{G}$ defined over a field $F$. Given a finite collection of finite subgroups $H_i$ ($i \in I$) of $\mathbf{G}(F)$ avoiding the center, we establish a criterion to ensure…
In this paper, we study $(1 : b)$ Avoider-Enforcer games played on the edge set of the complete graph on $n$ vertices. For every constant $k\geq 3$ we analyse the $k$-star game, where Avoider tries to avoid claiming $k$ edges incident to…
We study the influence of strong forcing axioms on the complexity of the non-stationary ideal on $\omega_2$ and its restrictions to certain cofinalities. Our main result shows that the strengthening $MM^{++}$ of Martin's Maximum does not…
Let $G$ be a semisimple, simply connected algebraic group defined and split over a prime field ${\mathbb F}_p$ of positive characteristic. For a positive integer $r$, let $G_r$ be the $r$th Frobenius kernel of $G$. Let $Q$ be a projective…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
The games G_2 and G_3 are played on a complete Boolean algebra B in \omega-many moves. At the beginning White picks a non-zero element p of B and, in the n-th move, White picks a positive p_n < p and Black chooses an i_n belonging to {0,1}.…
For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$,…
We introduce a property of posets which strengthens (\omega_1+1)-strategic closedness. This property is defined using a variation of the Banach-Mazur game on posets, where the first player chooses a countable set of conditions instead of a…
Two-player games on graphs provide the theoretical frame- work for many important problems such as reactive synthesis. While the traditional study of two-player zero-sum games has been extended to multi-player games with several notions of…
This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…
The domination game is played on a graph $G$ by two players, named Dominator and Staller. They alternatively select vertices of $G$ such that each chosen vertex enlarges the set of vertices dominated before the move on it. Dominator's goal…
First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…
We introduce more properties of forcing notions which imply that their lambda-support iterations are lambda-proper, where lambda is an inaccessible cardinal. This paper is a direct continuation of section A.2 of math.LO/0210205. As an…
The main result of this paper is a partial answer to [math.LO/9909115, Problem 5.5]: a finite iteration of Universal Meager forcing notions adds generic filters for many forcing notions determined by universality parameters. We also give…