Parallel Repetition of Entangled Games with Exponential Decay via the Superposed Information Cost
Abstract
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value of a game is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The -fold parallel repetition of consists of instances of where the players receive all the inputs at the same time and produce all the outputs at the same time. They win if they win each instance of . In this paper we show that for any game such that , decreases exponentially in . First, for any game on the uniform distribution, we show that , where and are the sizes of the input and output sets. From this result, we show that for any entangled game , where is the input distribution of and . This implies parallel repetition with exponential decay as long as for general games. To prove this parallel repetition, we introduce the concept of \emph{Superposed Information Cost} for entangled games which is inspired from the information cost used in communication complexity.
Keywords
Cite
@article{arxiv.1310.7787,
title = {Parallel Repetition of Entangled Games with Exponential Decay via the Superposed Information Cost},
author = {André Chailloux and Giannicola Scarpa},
journal= {arXiv preprint arXiv:1310.7787},
year = {2014}
}
Comments
In the first version of this paper we presented a different, stronger Corollary 1 but due to an error in the proof we had to modify it in the second version. This third version is a minor update. We correct some typos and re-introduce a proof accidentally commented out in the second version