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We construct bijections giving three "codes" for trees. These codes follow naturally from the Matrix Tree Theorem of Tutte and have many advantages over the one produced by Prufer in 1918. One algorithm gives explicitly a bijection that is…
We consider interactive coding in a setting where $n$ parties wish to compute a joint function of their inputs via an interactive protocol over imperfect channels. We assume that adversarial errors can comprise a $\mathcal{O}(\frac{1}{n})$…
We discuss algorithms for combining sequential prediction strategies, a task which can be viewed as a natural generalisation of the concept of universal coding. We describe a graphical language based on Hidden Markov Models for defining…
Machine learning algorithms, however effective, are known to be vulnerable in adversarial scenarios where a malicious user may inject manipulated instances. In this work we focus on evasion attacks, where a model is trained in a safe…
We propose a communication game in the sequential measurement scenario, involving a sender and two receivers with restricted communication among the latter parties. In the framework of the prepare-transform-measure scenario, we find a…
This paper is on developing some computer-assisted proof methods involving non-classical inequalities for Shannon entropy. Two areas of the applications of information inequalities are studied: Secret sharing schemes and hat guessing games.…
Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…
We devised a protocol that allows two parties, who may malfunction or intentionally convey incorrect information in communication through a quantum channel, to verify each other's measurements and agree on each other's results. This has…
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
The design of codes for communicating reliably over a statistically well defined channel is an important endeavor involving deep mathematical research and wide-ranging practical applications. In this work, we present the first family of…
In this paper, we prove that with high probability, random Reed-Solomon codes approach the half-Singleton bound - the optimal rate versus error tradeoff for linear insdel codes - with linear-sized alphabets. More precisely, we prove that,…
Nodes in route-restricted overlays have an immutable set of neighbors, explicitly specified by their users. Popular examples include payment networks such as the Lightning network as well as social overlays such as the Dark Freenet. Routing…
Random linear network codes can be designed and implemented in a distributed manner, with low computational complexity. However, these codes are classically implemented over finite fields whose size depends on some global network parameters…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…
The performance of Gallager's error-correcting code is investigated via methods of statistical physics. In this approach, the transmitted codeword comprises products of the original message bits selected by two randomly-constructed sparse…
Many efficient data structures use randomness, allowing them to improve upon deterministic ones. Usually, their efficiency and correctness are analyzed using probabilistic tools under the assumption that the inputs and queries are…
Recent works on Lottery Ticket Hypothesis have shown that pre-trained language models (PLMs) contain smaller matching subnetworks(winning tickets) which are capable of reaching accuracy comparable to the original models. However, these…
Large language models achieve strong reasoning performance, yet existing decoding strategies either explore blindly (random sampling) or redundantly (independent multi-sampling). We propose Entropy-Tree, a tree-based decoding method that…