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Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…
We present an approach to random access that is based on three elements: physical-layer network coding, signature codes and tree splitting. Upon occurrence of a collision, physical-layer network coding enables the receiver to decode the sum…
The rapid advancement of Vision-Language Models (VLMs) has brought their safety vulnerabilities into sharp focus. However, existing red teaming methods are fundamentally constrained by an inherent linear exploration paradigm, confining them…
In this paper, we propose a framework of source encryption, where cryptographic processing is applied to a prescribed fixed length source code. The proposed source encryption framework is based on the secure communication framework of the…
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author's recent results on some of these games we obtain new formulas for Bernoulli numbers and polynomials of the second kind and…
We consider game-theoretically secure distributed protocols for coalition games that approximate the Shapley value with small multiplicative error. Since all known existing approximation algorithms for the Shapley value are randomized, it…
We scale layered modal type theory to dependent types, introducing DeLaM, dependent layered modal type theory. This type theory is novel in that we have one uniform type theory in which we can not only compose and execute code, but also…
This paper provides a source coding theorem for multi-dimensional information signals when, at a given instant, the distribution associated with one arbitrary component of the signal to be compressed is not known and a side information is…
We analyze utility of communication channels in absence of any short of quantum or classical correlation shared between the sender and the receiver. To this aim, we propose a class of two-party communication games, and show that the games…
We propose the use of a quantum algorithm to deal with the problem of searching with errors in the framework of two-person games. Specifically, we present a solution to the Ulam's problem that polynomially reduces its query complexity and…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
In graph theory, a tree is one of the more popular families of graphs with a wide range of applications in computer science as well as many other related fields. While there are several distance measures over the set of all trees, we…
Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest…
We solve the classical "Game of Pure Strategy" using linear programming. We notice an intricate even-odd behavior in the results of our computations, that seems to encourage odd or maximal bids.
Tree-structured neural networks encode a particular tree geometry for a sentence in the network design. However, these models have at best only slightly outperformed simpler sequence-based models. We hypothesize that neural sequence models…
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a…
Large language models (LLMs) have shown remarkable ability to generate code, yet their outputs often violate syntactic or semantic constraints when guided only through natural language prompts. We introduce TreeCoder, the most general and…
The problem of securing a network coding communication system against an eavesdropper adversary is considered. The network implements linear network coding to deliver n packets from source to each receiver, and the adversary can eavesdrop…
The enormous increase in the usage of communication networks has made protection against node and link failures essential in the deployment of reliable networks. To prevent loss of data due to node failures, a network protection strategy is…
Although pre-trained language models (PrLMs) have achieved significant success, recent studies demonstrate that PrLMs are vulnerable to adversarial attacks. By generating adversarial examples with slight perturbations on different levels…