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The structure of an evolving network contains information about its past. Extracting this information efficiently, however, is, in general, a difficult challenge. We formulate a fast and efficient method to estimate the most likely history…
The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…
Advances in machine learning have led to broad deployment of systems with impressive performance on important problems. Nonetheless, these systems can be induced to make errors on data that are surprisingly similar to examples the learned…
Despite its success and popularity, machine learning is now recognized as vulnerable to evasion attacks, i.e., carefully crafted perturbations of test inputs designed to force prediction errors. In this paper we focus on evasion attacks…
In this paper we give a set of necessary and sufficient conditions such that quantum players of a two-party {\sc xor} game cannot perform any better than classical players. With any such game, we associate a graph and examine its zero-error…
Embeddings of graphs into distributions of trees that preserve distances in expectation are a cornerstone of many optimization algorithms. Unfortunately, online or dynamic algorithms which use these embeddings seem inherently randomized and…
For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph~$K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove…
Sorting is one of the most basic primitives in many algorithms and data analysis tasks. Comparison-based sorting algorithms, like quick-sort and merge-sort, are known to be optimal when the outcome of each comparison is error-free. However,…
Generalizing a problem posed by Cover, we propose an adversarial game in which a permutation is incrementally constructed in a setting of partial information. As in the secretary problem, this permutation is exposed in stages via the…
We investigate how much quantum distributed algorithms can outperform classical distributed algorithms with respect to the message complexity (the overall amount of communication used by the algorithm). Recently, Dufoulon, Magniez and…
We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with…
Let $W$ be a binary-input memoryless symmetric (BMS) channel with Shannon capacity $I(W)$ and fix any $\alpha > 0$. We construct, for any sufficiently small $\delta > 0$, binary linear codes of block length $O(1/\delta^{2+\alpha})$ and rate…
We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…
This paper explores a predictive game in which a Forecaster announces odds based on a time-homogeneous Markov kernel, establishing a game-theoretic law of large numbers for the relative frequencies of occurrences of all finite strings. A…
This paper deals with modeling of network's dynamic using evolutionary games approach. Today there are many different protocols for data transmission through the Internet, providing users with better or worse service. The process of…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
We present a new algorithm for generating a uniformly random spanning tree in an undirected graph. Our algorithm samples such a tree in expected $\tilde{O}(m^{4/3})$ time. This improves over the best previously known bound of…
String matching is one of the most fundamental problems in computer science. A natural problem is to determine the number of characters that need to be queried (i.e. the decision tree complexity) in a string in order to decide whether this…
The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…
In "On Coding for Reliable Communication over Packet Networks" (Lun, Medard, and Effros, Proc. 42nd Annu. Allerton Conf. Communication, Control, and Computing, 2004), a capacity-achieving coding scheme for unicast or multicast over lossy…