Creating spanning trees in Waiter-Client games
Combinatorics
2024-03-28 v1
Abstract
For a positive integer and a tree on vertices, we consider an unbiased Waiter-Client game played on the complete graph~, in which Waiter's goal is to force Client to build a copy of . We prove that for every constant , if and is sufficiently large, then Waiter has a winning strategy in . On the other hand, we show that there exist a positive constant and a family of trees with such that Client has a winning strategy in the game for every sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.
Keywords
Cite
@article{arxiv.2403.18534,
title = {Creating spanning trees in Waiter-Client games},
author = {Grzegorz Adamski and Sylwia Antoniuk and Małgorzata Bednarska-Bzdęga and Dennis Clemens and Fabian Hamann and Yannick Mogge},
journal= {arXiv preprint arXiv:2403.18534},
year = {2024}
}