English

Creating spanning trees in Waiter-Client games

Combinatorics 2024-03-28 v1

Abstract

For a positive integer nn and a tree TnT_n on nn vertices, we consider an unbiased Waiter-Client game WC(n,Tn)\textrm{WC}(n,T_n) played on the complete graph~KnK_n, in which Waiter's goal is to force Client to build a copy of TnT_n. We prove that for every constant c<1/3c<1/3, if Δ(Tn)cn\Delta(T_n)\le cn and nn is sufficiently large, then Waiter has a winning strategy in WC(n,Tn)\textrm{WC}(n,T_n). On the other hand, we show that there exist a positive constant c<1/2c'<1/2 and a family of trees TnT_{n} with Δ(Tn)cn\Delta(T_n)\le c'n such that Client has a winning strategy in the WC(n,Tn)\textrm{WC}(n,T_n) game for every nn sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.

Keywords

Cite

@article{arxiv.2403.18534,
  title  = {Creating spanning trees in Waiter-Client games},
  author = {Grzegorz Adamski and Sylwia Antoniuk and Małgorzata Bednarska-Bzdęga and Dennis Clemens and Fabian Hamann and Yannick Mogge},
  journal= {arXiv preprint arXiv:2403.18534},
  year   = {2024}
}
R2 v1 2026-06-28T15:35:29.773Z