On the connectivity Waiter-Client game
Abstract
In this short note we consider a variation of the connectivity Waiter-Client game played on an -vertex graph which consists of disjoint spanning trees. In this game in each round Waiter offers Client edges of which have not yet been offered. Client chooses one edge and the remaining edges are discarded. The aim of Waiter is to force Client to build a connected graph. If this happens Waiter wins. Otherwise Client is the winner. We consider the case where and show that for each such there exists a graph for which Client has a winning strategy. This result stands in opposition to the case where consists of just 2 spanning trees or where is a complete graph, since it has been shown that for such graphs Waiter can always force Client to build a connected graph.
Keywords
Cite
@article{arxiv.1510.05852,
title = {On the connectivity Waiter-Client game},
author = {Sylwia Antoniuk and Codruut Grosu and Lothar Narins},
journal= {arXiv preprint arXiv:1510.05852},
year = {2015}
}