English

On the connectivity Waiter-Client game

Combinatorics 2015-10-21 v1

Abstract

In this short note we consider a variation of the connectivity Waiter-Client game WC(n,q,A)WC(n,q,\mathcal{A}) played on an nn-vertex graph GG which consists of q+1q+1 disjoint spanning trees. In this game in each round Waiter offers Client q+1q+1 edges of GG which have not yet been offered. Client chooses one edge and the remaining qq edges are discarded. The aim of Waiter is to force Client to build a connected graph. If this happens Waiter wins. Otherwise Client is the winner. We consider the case where 2<q+1<n122 < q+1 < \lfloor \frac{n-1}{2}\rfloor and show that for each such qq there exists a graph GG for which Client has a winning strategy. This result stands in opposition to the case where GG consists of just 2 spanning trees or where GG is a complete graph, since it has been shown that for such graphs Waiter can always force Client to build a connected graph.

Keywords

Cite

@article{arxiv.1510.05852,
  title  = {On the connectivity Waiter-Client game},
  author = {Sylwia Antoniuk and Codruut Grosu and Lothar Narins},
  journal= {arXiv preprint arXiv:1510.05852},
  year   = {2015}
}
R2 v1 2026-06-22T11:24:34.513Z