Related papers: A Symmetric Strategy in Graph Avoidance Games
A graph G is a homomorphic preimage of another graph H, or equivalently G is H-colorable, if there exists a graph homomorphism from G to H. A classic problem is to characterize the family of homomorphic preimages of a given graph H. A…
A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
An $(m,n)$-colored mixed graph $G$ is a graph with its arcs having one of the $m$ different colors and edges having one of the $n$ different colors. A homomorphism $f$ of an $(m,n)$-colored mixed graph $G$ to an $(m,n)$-colored mixed graph…
The graph isomorphism (GI) problem is the computational problem of finding a permutation of vertices of a given graph $G_1$ that transforms $G_1$ to another given graph $G_2$ and preserves the adjacency. In this work, we propose a quantum…
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
Let $G=(V(G),E(G))$ be a graph with vertex set $V(G)$ and edge set $E(G)$. The resistance distance $R_G(x,y)$ between two vertices $x,y$ of $G$ is defined to be the effective resistance between the two vertices in the corresponding…
An edge-colored graph $G$ is conflict-free connected if any two of its vertices are connected by a path which contains a color used on exactly one of its edges. The conflict-free connection number of a connected graph $G$, denoted by…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
Motivated by the investigation of sharpness of thresholds for Ramsey properties in random graphs, Friedgut, Kohayakawa, R\"odl, Ruci\'nski and Tetali introduced two variants of a single-player game whose goal is to colour the edges of…
An equitable coloring of a graph $G=(V,E)$ is a (proper) vertex-coloring of $G$, such that the sizes of any two color classes differ by at most one. In this paper, we consider the equitable coloring problem in block graphs. Recall that the…
In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…
Let $G$ be an undirected graph on $n$ vertices and let $S(G)$ be the set of all $n \times n$ real symmetric matrices whose nonzero off-diagonal entries occur in exactly the positions corresponding to the edges of $G$. The inverse eigenvalue…
Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…