English

Game matching number of graphs

Combinatorics 2015-08-06 v2

Abstract

We study a competitive optimization version of α(G)\alpha'(G), the maximum size of a matching in a graph GG. Players alternate adding edges of GG to a matching until it becomes a maximal matching. One player (Max) wants that matching to be large; the other (Min) wants it to be small. The resulting sizes under optimal play when Max or Min starts are denoted \Max(G)\Max(G) and \Min(G)\Min(G), respectively. We show that always \Max(G)\Min(G)1|\Max(G)-\Min(G)|\le 1. We obtain a sufficient condition for \Max(G)=α(G)\Max(G)=\alpha'(G) that is preserved under cartesian product. In general, \Max(G)23α(G)\Max(G)\ge \frac23\alpha'(G), with equality for many split graphs, while \Max(G)34α(G)\Max(G)\ge\frac34\alpha'(G) when GG is a forest. Whenever GG is a 3-regular nn-vertex connected graph, \Max(G)n/3\Max(G) \ge n/3, and there are such examples with \Max(G)7n/18\Max(G)\le 7n/18. For an nn-vertex path or cycle, the answer is roughly n/7n/7.

Keywords

Cite

@article{arxiv.1208.0085,
  title  = {Game matching number of graphs},
  author = {Daniel W. Cranston and William B. Kinnersley and Suil O. and Douglas B. West},
  journal= {arXiv preprint arXiv:1208.0085},
  year   = {2015}
}

Comments

16 pages; this version improves explanations at a number of points and adds a few more examples

R2 v1 2026-06-21T21:44:27.477Z