Game matching number of graphs
Abstract
We study a competitive optimization version of , the maximum size of a matching in a graph . Players alternate adding edges of to a matching until it becomes a maximal matching. One player (Max) wants that matching to be large; the other (Min) wants it to be small. The resulting sizes under optimal play when Max or Min starts are denoted and , respectively. We show that always . We obtain a sufficient condition for that is preserved under cartesian product. In general, , with equality for many split graphs, while when is a forest. Whenever is a 3-regular -vertex connected graph, , and there are such examples with . For an -vertex path or cycle, the answer is roughly .
Cite
@article{arxiv.1208.0085,
title = {Game matching number of graphs},
author = {Daniel W. Cranston and William B. Kinnersley and Suil O. and Douglas B. West},
journal= {arXiv preprint arXiv:1208.0085},
year = {2015}
}
Comments
16 pages; this version improves explanations at a number of points and adds a few more examples