Related papers: A Symmetric Strategy in Graph Avoidance Games
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game…
We consider the problem of minimizing the number of monochromatic subgraphs of a random graph, when each node of the host graph is assigned one of the two colors. Using a recently discovered contiguity between appearance of strictly…
In this paper we resolve the complexity of the isomorphism problem on all but finitely many of the graph classes characterized by two forbidden induced subgraphs. To this end we develop new techniques applicable for the structural and…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
A graph/multigraph $G$ is locally irregular if endvertices of every its edge possess different degrees. The locally irregular edge coloring of $G$ is its edge coloring with the property that every color induces a locally irregular…
A coupling of random walkers on the same finite graph, who take turns sequentially, is said to be an avoidance coupling if the walkers never collide. Previous studies of these processes have focused almost exclusively on complete graphs, in…
A coloring is distinguishing (or symmetry breaking) if no non-identity automorphism preserves it. The distinguishing threshold of a graph $G$, denoted by $\theta(G)$, is the minimum number of colors $k$ so that every $k$-coloring of $G$ is…
This paper deals with graph colouring games, an example of pseudo-telepathy, in which two provers can convince a verifier that a graph $G$ is $c$-colourable where $c$ is less than the chromatic number of the graph. They win the game if they…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
In a simple, undirected graph G, an edge 2-coloring is a coloring of the edges such that no vertex is incident to edges with more than 2 distinct colors. The problem maximum edge 2-coloring (ME2C) is to find an edge 2-coloring in a graph G…
A vertex colouring of a graph is called asymmetric if the only automorphism which preserves it is the identity. Tucker conjectured that if every automorphism of a connected, locally finite graph moves infinitely many vertices, then there is…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…
The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…
We prove that if the edges of a graph G can be colored blue or red in such a way that every vertex belongs to a monochromatic k-clique of each color, then G has at least 4(k-1) vertices. This confirms a conjecture of Bucic, Lidicky, Long,…
For two graphs $B$ and $H$ the strong Ramsey game $\mathcal{R}(B,H)$ on the board $B$ and with target $H$ is played as follows. Two players alternately claim edges of $B$. The first player to build a copy of $H$ wins. If none of the players…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Graph isomorphism is a problem for which there is no known polynomial-time solution. Nevertheless, assessing (dis)similarity between two or more networks is a key task in many areas, such as image recognition, biology, chemistry, computer…