Related papers: A Symmetric Strategy in Graph Avoidance Games
Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…
The classical random graph model $G(n,\lambda/n)$ satisfies a `duality principle', in that removing the giant component from a supercritical instance of the model leaves (essentially) a subcritical instance. Such principles have been proved…
We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
Graph matching consists of aligning the vertices of two unlabeled graphs in order to maximize the shared structure across networks; when the graphs are unipartite, this is commonly formulated as minimizing their edge disagreements. In this…
A team of $r$ {\it revolutionaries} and a team of $s$ {\it spies} play a game on a graph $G$. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex…
In this article, we study a biobjective extension of the shortest path network interdiction problem. Each arc in the network is associated with two integer length values and two players compute their respective shortest paths from source to…
The \emph{Square Colouring} of a graph $G$ refers to colouring of vertices of a graph such that any two distinct vertices which are at distance at most two receive different colours. In this paper, we initiate the study of a related…
Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
A simultaneous embedding (with fixed edges) of two graphs $G^1$ and $G^2$ with common graph $G=G^1 \cap G^2$ is a pair of planar drawings of $G^1$ and $G^2$ that coincide on $G$. It is an open question whether there is a polynomial-time…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
Given a class $\mathcal{C}$ of graphs and a fixed graph $H$, the online Ramsey game for $H$ on $\mathcal C$ is a game between two players Builder and Painter as follows: an unbounded set of vertices is given as an initial state, and on each…
We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their…
A graph $G$ is called \emph{symmetric with respect to a functional $F_G(P)$} defined on the set of all the probability distributions on its vertex set if the distribution $P^*$ maximizing $F_G(P)$ is uniform on $V(G)$. Using the…
We introduce two novel evolutionary formulations of the problem of coloring the nodes of a graph. The first formulation is based on the relationship that exists between a graph's chromatic number and its acyclic orientations. It views such…
In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…