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We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is…

Computer Science and Game Theory · Computer Science 2024-03-01 Jérémi Do Dinh , Alexandros Hollender

We study Fisher markets that admit equilibria wherein each good is integrally assigned to some agent. While strong existence and computational guarantees are known for equilibria of Fisher markets with additive valuations, such equilibria,…

Computer Science and Game Theory · Computer Science 2018-11-22 Siddharth Barman , Sanath Kumar Krishnamurthy

In this paper we study the fine-grained complexity of finding exact and approximate solutions to problems in P. Our main contribution is showing reductions from exact to approximate solution for a host of such problems. As one (notable)…

Computational Complexity · Computer Science 2022-12-12 Lijie Chen , Shafi Goldwasser , Kaifeng Lyu , Guy N. Rothblum , Aviad Rubinstein

We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…

Computational Complexity · Computer Science 2025-09-08 Yakov Babichenko , Christos Papadimitriou , Aviad Rubinstein

We study the problem of minimizing a nonnegative separable concave function over a compact feasible set. We approximate this problem to within a factor of 1+epsilon by a piecewise-linear minimization problem over the same feasible set. Our…

Optimization and Control · Mathematics 2012-01-17 Thomas L. Magnanti , Dan Stratila

We design a simple ascending-price algorithm to compute a $(1+\varepsilon)$-approximate equilibrium in Arrow-Debreu exchange markets with weak gross substitute (WGS) property, which runs in time polynomial in market parameters and $\log…

Computer Science and Game Theory · Computer Science 2016-05-31 Xiaohui Bei , Jugal Garg , Martin Hoefer

The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…

Data Structures and Algorithms · Computer Science 2014-11-06 Euiwoong Lee

We consider the hardness of approximation of optimization problems from the point of view of definability. For many NP-hard optimization problems it is known that, unless P = NP, no polynomial-time algorithm can give an approximate solution…

Logic in Computer Science · Computer Science 2019-08-30 Albert Atserias , Anuj Dawar

We explore the clearing problem in the barter exchange market. The problem, described in the terminology of graph theory, is to find a set of vertex-disjoint, length-restricted cycles that maximize the total weight in a weighted digraph.…

Computer Science and Game Theory · Computer Science 2016-05-31 Suiqian Luo , Pingzhong Tang , Chenggang Wu , Jianyang Zeng

We study the set of solutions to a parameterized, strongly convex optimization problem whose cost depends on uncertain, bounded parameters. We compute a certified outer approximation of the corresponding set of optimizers, using convergence…

Optimization and Control · Mathematics 2026-05-01 Brendan Gould , Chih-Yuan Chiu , Antoine P. Leeman , Kyriakos G. Vamvoudakis , Samuel Coogan , Glen Chou

This paper derives polynomial-time approximation schemes for several NP-hard stochastic optimization problems from the algorithmic mechanism design and operations research literatures. The problems we consider involve a principal or seller…

Computer Science and Game Theory · Computer Science 2025-09-18 Robin Bowers , Marius Garbea , Emmanouil Pountourakis , Samuel Taggart

PPAD refers to a class of computational problems for which solutions are guaranteed to exist due to a specific combinatorial principle. The most well-known such problem is that of computing a Nash equilibrium of a game. Other examples…

Computer Science and Game Theory · Computer Science 2015-03-19 Paul W. Goldberg

In 1979, Hylland and Zeckhauser \cite{hylland} gave a simple and general scheme for implementing a one-sided matching market using the power of a pricing mechanism. Their method has nice properties -- it is incentive compatible in the large…

Computer Science and Game Theory · Computer Science 2020-04-24 Vijay V. Vazirani , Mihalis Yannakakis

We extend the concept of polynomial time approximation algorithms to apply to problems for hierarchically specified graphs, many of which are PSPACE-complete. Assuming P != PSPACE, the existence or nonexistence of such efficient…

Combinatorics · Mathematics 2016-09-06 Madhav V. Marathe , Harry B. Hunt , S. S. Ravi

We settle a long-standing open question in algorithmic game theory. We prove that Bimatrix, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD Polynomial Parity Argument, Directed…

Computer Science and Game Theory · Computer Science 2007-05-23 Xi Chen , Xiaotie Deng , Shang-Hua Teng

We consider the Arrow--Debreu exchange market model under the assumption that the agents' demands satisfy the weak gross substitutes (WGS) property. We present a simple auction algorithm that obtains an approximate market equilibrium for…

Computer Science and Game Theory · Computer Science 2022-05-03 Jugal Garg , Edin Husić , László A. Végh

In this paper, we will find a pseudopolynomial algorithm to solve $Qm \mid \mid L_{\max}$ and then we will prove that it is impossible to get any constant-factor approximation in polynomial time, and thus also impossible to have a PTAS for…

Data Structures and Algorithms · Computer Science 2020-01-23 Elbert Du , Stan Zhang

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…

Logic in Computer Science · Computer Science 2020-08-10 Jamie Tucker-Foltz

The current state-of-the-art methods for showing inapproximability in PPAD arise from the $\varepsilon$-Generalized-Circuit ($\varepsilon$-GCircuit) problem. Rubinstein (2018) showed that there exists a small unknown constant $\varepsilon$…

Computational Complexity · Computer Science 2024-09-13 Argyrios Deligkas , John Fearnley , Alexandros Hollender , Themistoklis Melissourgos

We study the consensus-halving problem of dividing an object into two portions, such that each of $n$ agents has equal valuation for the two portions. The $\epsilon$-approximate consensus-halving problem allows each agent to have an…

Computer Science and Game Theory · Computer Science 2018-08-09 Aris Filos-Ratsikas , Soren Kristoffer Stiil Frederiksen , Paul W. Goldberg , Jie Zhang