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Performative prediction captures the phenomenon where deploying a predictive model shifts the underlying data distribution. While simple retraining dynamics are known to converge linearly when the performative effects are weak ($\rho < 1$),…

Machine Learning · Computer Science 2026-01-29 Ioannis Anagnostides , Rohan Chauhan , Ioannis Panageas , Tuomas Sandholm , Jingming Yan

Priced timed automata provide a natural model for quantitative analysis of real-time systems and have been successfully applied in various scheduling and planning problems. The optimal reachability problem for linearly-priced timed automata…

Formal Languages and Automata Theory · Computer Science 2016-12-16 Devendra Bhave , Shankara Narayanan Krishna , Ashutosh Trivedi

In this paper we study the MAX-CUT problem on power law graphs (PLGs) with power law exponent $\beta$. We prove some new approximability results on that problem. In particular we show that there exist polynomial time approximation schemes…

Data Structures and Algorithms · Computer Science 2016-02-29 Mikael Gast , Mathias Hauptmann , Marek Karpinski

The Fisher market is one of the most fundamental models for resource allocation problems in economic theory, wherein agents spend a budget of currency to buy goods that maximize their utilities, while producers sell capacity constrained…

Computer Science and Game Theory · Computer Science 2021-06-22 Devansh Jalota , Marco Pavone , Qi Qi , Yinyu Ye

We study the Parallel Task Scheduling problem $Pm|size_j|C_{\max}$ with a constant number of machines. This problem is known to be strongly NP-complete for each $m \geq 5$, while it is solvable in pseudo-polynomial time for each $m \leq 3$.…

Computational Complexity · Computer Science 2017-05-15 Sören Henning , Klaus Jansen , Malin Rau , Lars Schmarje

The canonical price-adjustment process, t\^atonnement, typically fails to converge to the exact competitive equilibrium (CE) and requires a high iteration complexity of $\tilde{\mathcal{O}}(1/\epsilon)$ to compute $\epsilon$-CE prices in…

Optimization and Control · Mathematics 2025-10-10 He Chen , Chonghe Jiang , Anthony Man-Cho So

Matching markets are of particular interest in computer science and economics literature as they are often used to model real-world phenomena where we aim to equitably distribute a limited amount of resources to multiple agents and…

Computer Science and Game Theory · Computer Science 2021-10-01 Andrew Yang , Bruce Changlong Xu , Ivan Villa-Renteria

In this paper we consider the problem of maximizing the Area under the ROC curve (AUC) which is a widely used performance metric in imbalanced classification and anomaly detection. Due to the pairwise nonlinearity of the objective function,…

Machine Learning · Computer Science 2019-06-17 Yunwen Lei , Yiming Ying

We consider linear programming (LP) problems in infinite dimensional spaces that are in general computationally intractable. Under suitable assumptions, we develop an approximation bridge from the infinite-dimensional LP to tractable finite…

Optimization and Control · Mathematics 2017-02-22 Peyman Mohajerin Esfahani , Tobias Sutter , Daniel Kuhn , John Lygeros

We show that the existence of a computationally efficient calibration algorithm, with a low weak calibration rate, would imply the existence of an efficient algorithm for computing approximate Nash equilibria - thus implying the unlikely…

Computer Science and Game Theory · Computer Science 2012-02-23 Elad Hazan , Sham Kakade

The Traveling Salesman Problem is one of the most studied problems in computational complexity and its approximability has been a long standing open question. Currently, the best known inapproximability threshold known is 220/219 due to…

Computational Complexity · Computer Science 2012-06-13 Michael Lampis

We study the approximability of the four-vertex model, a special case of the six-vertex model.We prove that, despite being NP-hard to approximate in the worst case, the four-vertex model admits a fully polynomial randomized approximation…

Computational Complexity · Computer Science 2023-05-04 Zhiguo Fu , Tianyu Liu , Xiongxin Yang

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

Computer Science and Game Theory · Computer Science 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

This paper introduces the Simultaneous assignment problem. Let us given a graph with a weight and a capacity function on its edges, and a set of its subgraphs along with a degree upper bound function for each of them. We are also given a…

Data Structures and Algorithms · Computer Science 2023-01-24 Péter Madarasi

We consider the Travelling Salesman Problem with Neighbourhoods (TSPN) on the Euclidean plane ($\mathbb{R}^2$) and present a Polynomial-Time Approximation Scheme (PTAS) when the neighbourhoods are parallel line segments with lengths between…

Data Structures and Algorithms · Computer Science 2025-04-17 Benyamin Ghaseminia , Mohammad R. Salavatipour

Constraint satisfaction problems (CSPs) consist of a set of variables taking values from some finite domain and a set of local constraints on these variables. The objective is to find an assignment to the variables that maximizes the…

Computational Complexity · Computer Science 2026-05-12 Amey Bhangale , Yezhou Zhang

The restricted max-min fair allocation problem (also known as the restricted Santa Claus problem) is one of few problems that enjoys the intriguing status of having a better estimation algorithm than approximation algorithm. Indeed,…

Data Structures and Algorithms · Computer Science 2014-01-21 Lukas Polacek , Ola Svensson

$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…

Data Structures and Algorithms · Computer Science 2024-08-09 Tim A. Hartmann , Tom Janßen

Strip packing is a classical packing problem, where the goal is to pack a set of rectangular objects into a strip of a given width, while minimizing the total height of the packing. The problem has multiple applications, e.g. in scheduling…

Data Structures and Algorithms · Computer Science 2016-10-26 Anna Adamaszek , Tomasz Kociumaka , Marcin Pilipczuk , Michał Pilipczuk

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph…

Computer Science and Game Theory · Computer Science 2020-02-28 Argyrios Deligkas , John Fearnley , Rahul Savani