Related papers: A Permutation Avoidance Game with Reverse Replies …
In this paper, we study the problem of fair sequential decision making with biased linear bandit feedback. At each round, a player selects an action described by a covariate and by a sensitive attribute. The perceived reward is a linear…
We consider a new class of repeated zero-sum games in which the payoff is the escape rate of a switched dynamical system, where at every stage, the transition is given by a nonexpansive operator depending on the actions of both players.…
We introduce the "Median Inverse Problem" for metric spaces. In particular, having a permutation $\pi$ in the symmetric group $S_n$ (endowed with the breakpoint distance), we study the set of all $k$-subsets $\{x_1,...,x_k\}\subset S_n$ for…
We study a robust Dynkin game over a set of mutually singular probabilities. We first prove that for the conservative player of the game, her lower and upper value processes coincide (i.e. She has a value process $V $ in the game). Such a…
We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the…
A permutation $\pi$ is said to avoid a chain $(\sigma:\tau)$ of patterns if $\pi$ avoids $\sigma$ and $\pi^2$ avoids $\tau.$ In this paper, we define a notion of pattern avoidance for compositions of positive integers and use that idea to…
In a recent paper, Bona and Smith define the notion of \textit{strong avoidance}, in which a permutation and its square both avoid a given pattern. In this paper, we generalize this idea to what we call \textit{chain avoidance}. We say that…
Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two player alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the…
We study, to the best of our knowledge, the first Bayesian algorithm for unimodal Multi-Armed Bandit (MAB) problems with graph structure. In this setting, each arm corresponds to a node of a graph and each edge provides a relationship,…
The VC-dimension of a family P of n-permutations is the largest integer k such that the set of restrictions of the permutations in P on some k-tuple of positions is the set of all k! permutation patterns. Let r_k(n) be the maximum size of a…
An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…
In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…
We study the problem of learning a most biased coin among a set of coins by tossing the coins adaptively. The goal is to minimize the number of tosses until we identify a coin i* whose posterior probability of being most biased is at least…
In this short note, the author shows that the gap problem of some $k$-CSPs with the support of its predicate the ground of a balanced pairwise independent distribution can be solved by a modified version of Hast's Algorithm BiLin that calls…
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an…
This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player…
In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board $G\sim \gnp$. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker…
We consider the problem of bounding the number of permutations $\sigma\in S_n$ that avoid a fixed permutation $\pi\in S_k$ in specific indices given by a $k$-uniform hypergraph $\Lambda$. We obtain relatively sharp bounds in the case where…
Permutation patterns and pattern avoidance have been intensively studied in combinatorics and computer science, going back at least to the seminal work of Knuth on stack-sorting (1968). Perhaps the most natural algorithmic question in this…
We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both…