On Remoteness Functions of Exact Slow $k$-NIM with $k+1$ Piles
Abstract
Given integer and such that and piles of stones, two player alternate turns. By one move it is allowed to choose any piles and remove exactly one stone from each. The player who has to move but cannot is the loser. Cases and are trivial. For the game was solved for . For the Sprague-Grundy function was efficiently computed (for both the normal and mis\`ere versions). For a polynomial algorithm computing P-positions was obtained. Here we consider the case and compute Smith's remoteness function, whose even values define the P-positions. In fact, an optimal move is always defined by the following simple rule: if all piles are odd, keep a largest one and reduce all other; if there exist even piles, keep a smallest one of them and reduce all other. Such strategy is optimal for both players, moreover, it allows to win as fast as possible from an N-position and to resist as long as possible from a P-position.
Cite
@article{arxiv.2304.06498,
title = {On Remoteness Functions of Exact Slow $k$-NIM with $k+1$ Piles},
author = {V. Gurvich and D. Martynov and V. Maximchuk and M. Vyalyi},
journal= {arXiv preprint arXiv:2304.06498},
year = {2023}
}
Comments
20 pages