Related papers: A Permutation Avoidance Game with Reverse Replies …
We study permutations $p$ such that both $p$ and $p^2$ avoid a given pattern $q$. We obtain a generating function for the case of $q=312$ (equivalently, $q=231$), we prove that if $q$ is monotone increasing, then above a certain length,…
We study a stochastic differential game with $N$ competitive players in a linear-quadratic framework with ergodic cost, where $d$-dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a…
The basic random $k$-SAT problem is: Given a set of $n$ Boolean variables, and $m$ clauses of size $k$ picked uniformly at random from the set of all such clauses on our variables, is the conjunction of these clauses satisfiable? Here we…
We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix…
We consider a one-dimensional simple random walk surviving among a field of static soft traps : each time it meets a trap the walk is killed with probability 1--e --$\beta$ , where $\beta$ is a positive and fixed parameter. The positions of…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
This paper introduces the notion of mesh patterns in multidimensional permutations and initiates a systematic study of singleton mesh patterns (SMPs), which are multidimensional mesh patterns of length 1. A pattern is avoidable if there…
We show that for every sufficiently large $n$, the number of monotone subsequences of length four in a permutation on $n$ points is at least $\binom{\lfloor n/3 \rfloor}{4} + \binom{\lfloor(n+1)/3\rfloor}{4} + \binom{\lfloor…
We improve the lower bound on the number of permutations of {1,2,...,n} in which no 3-term arithmetic progression occurs as a subsequence, and derive lower bounds on the upper and lower densities of subsets of the positive integers that can…
We consider the mixed search game against an agile and visible fugitive. This is the variant of the classic fugitive search game on graphs where searchers may be placed to (or removed from) the vertices or slide along edges. Moreover, the…
We give an explicit formula for the number of permutations avoiding cyclically a consecutive pattern in terms of the spectrum of the associated operator of the consecutive pattern. As an example, the number of cyclically consecutive…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…
We study a subset of permutations, where entries are restricted to having the same remainder as the index, modulo some integer $k \geq 2$. We show that when also imposing the classical 132- or 213-avoidance restriction on the permutations,…
We introduce the problem of regret minimization in Adversarial Dueling Bandits. As in classic Dueling Bandits, the learner has to repeatedly choose a pair of items and observe only a relative binary `win-loss' feedback for this pair, but…
We discuss a multiple-play multi-armed bandit (MAB) problem in which several arms are selected at each round. Recently, Thompson sampling (TS), a randomized algorithm with a Bayesian spirit, has attracted much attention for its empirically…
We consider evolutionary games on a population whose underlying topology of interactions is determined by a binomial random graph $G(n,p)$. Our focus is on 2-player symmetric games with 2 strategies played between the incident members of…
Classical Bayesian persuasion studies how a sender influences receivers through carefully designed signaling policies within a single strategic interaction. In many real-world environments, such interactions are repeated across multiple…
We demonstrate a natural bijection between a subclass of alternating sign matrices (ASMs) defined by a condition on the corresponding monotone triangle which we call the gapless condition and a subclass of totally symmetric…
We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items…