Thompson Sampling Algorithm for Stochastic Games
Optimization and Control
2026-01-30 v1
Abstract
We study a stochastic differential game with competitive players in a linear-quadratic framework with ergodic cost, where -dimensional diffusion processes govern the state dynamics with an unknown common drift (matrix). Assuming a Gaussian prior on the drift, we use filtering techniques to update its posterior estimates. Based on these estimates, we propose a Thompson-sampling-based algorithm with dynamic episode lengths to approximate strategies. We show that the Bayesian regret for each player has an error bound of order , where is the time-horizon, independent of the number of players. This implies that average regret per unit time goes to zero. Finally, we prove that the algorithm results in a Nash equilibrium.
Cite
@article{arxiv.2601.20973,
title = {Thompson Sampling Algorithm for Stochastic Games},
author = {Asaf Cohen and Ruolan He and Yuqiong Wang},
journal= {arXiv preprint arXiv:2601.20973},
year = {2026}
}