Related papers: A Permutation Avoidance Game with Reverse Replies …
This paper considers online optimization for a system that performs a sequence of back-to-back tasks. Each task can be processed in one of multiple processing modes that affect the duration of the task, the reward earned, and an additional…
We study the problem of counting alternating permutations avoiding collections of permutation patterns including 132. We construct a bijection between the set S_n(132) of 132-avoiding permutations and the set A_{2n + 1}(132) of alternating,…
In a game of permutation wordle, a player attempts to guess a secret permutation in the fewest number of guesses possible. Previously, Samuel Kutin and Lawren Smithline (arXiv:2408.00903) introduced this game and proposed a strategy called…
For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…
We study infinitely repeated games in settings of imperfect monitoring. We first prove a family of theorems that show that when the signals observed by the players satisfy a condition known as $(\epsilon, \gamma)$-differential privacy, that…
In this paper we study a variation of the random $k$-SAT problem, called polarized random $k$-SAT. In this model there is a polarization parameter $p$, and in half of the clauses each variable occurs negated with probability $p$ and pure…
Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…
We study pattern avoidance by combinatorial objects other than permutations, namely by ordered partitions of an integer and by permutations of a multiset. In the former case we determine the generating function explicitly, for integer…
Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…
In this paper we study pattern avoidance for affine permutations. In particular, we show that for a given pattern p, there are only finitely many affine permutations in $\widetilde{S}_n$ that avoid p if and only if p avoids the pattern 321.…
We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…
We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse…
We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…
Let $F_n$ be an $n$ by $n$ symmetric matrix whose entries are bounded by $n^{\gamma}$ for some $\gamma>0$. Consider a randomly perturbed matrix $M_n=F_n+X_n$, where $X_n$ is a random symmetric matrix whose upper diagonal entries $x_{ij}$…
A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…
We study stochastic linear bandits where, in each round, the learner receives a set of actions (i.e., feature vectors), from which it chooses an element and obtains a stochastic reward. The expected reward is a fixed but unknown linear…
We consider pattern containment and avoidance with a very tight definition that was used first by Riordan more than 60 years ago. Using this definition, we prove the monotone pattern is easier to avoid than almost any other pattern of the…
A collection $B$ of patterns is called inversion monotone if $\mathrm{av}_n^k(B)$, the number of $B$-avoiding permutations of length $n$ with $k$ inversions, is weakly increasing in $n$ for any fixed $k$. In 2012, Claesson, Jel\'inek and…