Related papers: The Game-Theoretic Kat\v{e}tov Order and Idealised…
Stackelberg equilibria have become increasingly important as a solution concept in computational game theory, largely inspired by practical problems such as security settings. In practice, however, there is typically uncertainty regarding…
Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…
Logarithmic Conformal Field Theories (LCFT) play a key role, for instance, in the description of critical geometrical problems (percolation, self avoiding walks, etc.), or of critical points in several classes of disordered systems…
We introduce a new logic, called \emph{cluster first-order logic}, a restricted fragment of first-order logic specifically designed to study order invariance. An order-invariant formula is one on a vocabulary that contains an order;…
In the final paper of the Graph Minors series N. Robertson and P. Seymour proved that graphs are well-quasi-ordered under the immersion ordering. A direct implication of this theorem is that each class of graphs that is closed under taking…
We show that the model-checking problem is decidable for a fragment of the epistemic \mu-calculus. The fragment allows free variables within the scope of epistemic modalities in a restricted form that avoids constructing formulas embodying…
Latent Chain-of-Thought (Latent CoT) models promise efficient reasoning via continuous representations, yet exhibit puzzling performance inconsistencies: excelling at exploration (ProsQA: 97.0%) but failing at computation (GSM8K: 34.1%). We…
We propose the representation principle to study physical systems with a given symmetry. In the context of symmetry enriched topological orders, we give the appropriate representation category, the category of SET orders, which include SPT…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
The notion of a \textbf{$\boldsymbol{\mathcal{C}}$-filtered} object, where $\mathcal{C}$ is some (typically small) collection of objects in a Grothendieck category, has become ubiquitous since the solution of the Flat Cover Conjecture…
We construct an effective field theory (EFT) that captures the universal behavior of out-of-time-order correlators (OTOCs) at late times in generic quantum many-body systems with conservation laws. The EFT hinges on a generalization of the…
Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
We study a modification of the Evolutionary Minority Game (EMG) in which agents are placed in the nodes of a regular or a random graph. A neighborhood for each agent can thus be defined and a modification of the usual relaxation dynamics…
We study topological groups $G$ for which the universal minimal $G$-system $M(G)$, or the universal irreducible affine $G$-system $IA(G)$ are tame. We call such groups intrinsically tame and convexly intrinsically tame. These notions are…
By reformulating a learning process of a set system L as a game between Teacher and Learner, we define the order type of L to be the order type of the game tree, if the tree is well-founded. The features of the order type of L (dim L in…
We define an ordinalized version of Kleene's realizability interpretation of intuitionistic logic by replacing Turing machines with Koepke's ordinal Turing machines (OTMs), thus obtaining a notion of realizability applying to arbitrary…
Systems displaying quantum topological order feature robust characteristics that are very attractive to quantum computing schemes. Topological quantum field theories have proven to be powerful in capturing the quintessential attributes of…