Related papers: The Game-Theoretic Kat\v{e}tov Order and Idealised…
In the 1980s, category theorists introduced the Lawvere-Tierney $(\leq_{\mathrm{LT}})$ order in the Effective Topos, known to effectively embed the Turing degrees. Understanding its structure is a longstanding open problem in the area. In…
Recently, the authors introduced the Gamified Kat\v{e}tov order on filters over $\omega$. This was shown to be strictly coarser than the classical Kat\v{e}tov order, and in fact collapses all MAD families to a single equivalence class. In…
We consider a family of distributions on which natural tail orders can be constructed upon a representation of a distribution by a (single) hyper-real number. Past research revealed that the ordering can herein strongly depend on the…
LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…
By reformulating a learning process of a set system L as a game between Teacher (presenter of data) and Learner (updater of the abstract independent set), we define the order type dim L of L to be the order type of the game tree. The theory…
The Arthur-Nimue-Merlin degrees are a generalization of the Turing degrees introduced by Kihara as a tangible description of the partially ordered set of Lawvere-Tierney topologies on the effective topos (equivalently, subtoposes of the…
We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from…
In this article, we introduce certain kinds of computable reduction games with imperfect information. One can view such a game as an extension of the notion of Turing reduction, and generalized Weihrauch reduction as well. Based on the work…
The double slit experiment provides a clear demarcation between classical and quantum theory, while multi-slit experiments demarcate quantum and higher-order interference theories. In this work we show that these experiments pertain to a…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
In cooperative game theory, games in partition function form are real-valued function on the set of so-called embedded coalitions, that is, pairs $(S,\pi)$ where $S$ is a subset (coalition) of the set $N$ of players, and $\pi$ is a…
The study of automorphisms of computable and other structures connects computability theory with classical group theory. Among the noncomputable countable structures, computably enumerable structures are one of the most important objects of…
We characterise the classes of tournaments with tractable first-order model checking. For every hereditary class of tournaments $\mathcal T$, first-order model checking is either fixed parameter tractable or $\textrm{AW}[*]$-hard. This…
Cohesive powers of computable structures are effective analogs of ultrapowers, where cohesive sets play the role of ultrafilters. Let $\omega$, $\zeta$, and $\eta$ denote the respective order-types of the natural numbers, the integers, and…
In this paper, the following results are proved: (1) $ $ If $E$ is a complete atomic lattice effect algebra, then $E$ is (o)-continuous iff $E$ is order-topological iff $E$ is totally order-disconnected iff $E$ is algebraic. (2) $ $ If $E$…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
In non-maximally quantum chaotic systems, the exponential behavior of out-of-time-ordered correlators (OTOCs) results from summing over exchanges of an infinite tower of higher "spin" operators. We construct an effective field theory (EFT)…
Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to…
We study strong equilibria in symmetric capacitated cost-sharing games. In these games, a graph with designated source $s$ and sink $t$ is given, and each edge is associated with some cost. Each agent chooses strategically an $s$-$t$ path,…
In this paper, we focus our attention on the large capacities unsplittable flow problem in a game theoretic setting. In this setting, there are selfish agents, which control some of the requests characteristics, and may be dishonest about…