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There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

By algorithmic metatheorems for a model checking problem P over infinite-state systems we mean generic results that can be used to infer decidability (possibly complexity) of P not only over a specific class of infinite systems, but over a…

Logic in Computer Science · Computer Science 2009-10-28 Anthony Widjaja To , Leonid Libkin

This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…

General Economics · Economics 2023-12-12 Fulin Guo

At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…

Computer Science and Game Theory · Computer Science 2017-07-28 Emiliano Catonini

We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE),…

Computer Science and Game Theory · Computer Science 2024-12-24 Hanrui Zhang , Yu Cheng , Vincent Conitzer

Solving a problem of Diestel and Pott, we construct a large class of infinite matroids. These can be used to provide counterexamples against the natural extension of the Well-quasi-ordering-Conjecture to infinite matroids and to show that…

Combinatorics · Mathematics 2013-01-28 Nathan Bowler , Johannes Carmesin

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

Machine Learning · Computer Science 2020-07-10 Yu Bai , Chi Jin

Rationalization empowers deep learning models with self-explaining capabilities through a cooperative game, where a generator selects a semantically consistent subset of the input as a rationale, and a subsequent predictor makes predictions…

Artificial Intelligence · Computer Science 2023-12-18 Wei Liu , Haozhao Wang , Jun Wang , Zhiying Deng , YuanKai Zhang , Cheng Wang , Ruixuan Li

Machine learning algorithms thrive on large data sets of good quality. Here we show that they can also excel in a typical research setting with little data of limited quality, through an interplay of insights coming from machine, and human…

Strongly Correlated Electrons · Physics 2025-07-18 Nicolas Sadoune , Ke Liu , Han Yan , Ludovic D. C. Jaubert , Nic Shannon , Lode Pollet

We study a natural hierarchy in first-order logic, namely the quantifier structure hierarchy, which gives a systematic classification of first-order formulas based on structural quantifier resource. We define a variant of…

Logic in Computer Science · Computer Science 2015-07-01 Yuguo He

We introduce the concept of nested topological order in a class of exact quantum lattice Hamiltonian models with non-abelian discrete gauge symmetry. The topological order present in the models can be partially destroyed by introducing a…

Strongly Correlated Electrons · Physics 2015-05-13 H. Bombin , M. A. Martin-Delgado

Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…

Computer Science and Game Theory · Computer Science 2017-11-28 Ayumi Igarashi , Rani Izsak , Edith Elkind

Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…

Computer Science and Game Theory · Computer Science 2022-10-05 Jibang Wu , Weiran Shen , Fei Fang , Haifeng Xu

This paper introduces a set of formally defined and transparent problems for reinforcement learning algorithms with the following characteristics: (1) variable degrees of observability (non-Markov observations), (2) distal and sparse…

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

Computer Science and Game Theory · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…

Computer Science and Game Theory · Computer Science 2024-11-25 James C. A. Main , Mickael Randour

In this paper, we study a variant of hedonic games, called \textsc{Seat Arrangement}. The model is defined by a bijection from agents with preferences for each other to vertices in a graph $G$. The utility of an agent depends on the…

Computer Science and Game Theory · Computer Science 2025-07-30 Hans L. Bodlaender , Tesshu Hanaka , Lars Jaffke , Hirotaka Ono , Yota Otachi , Tom C. van der Zanden

We introduce a new hierarchy of higher-order nested pushdown trees generalising Alur et al.'s concept of nested pushdown trees. Nested pushdown trees are useful representations of control flows in the verification of programs with recursive…

Logic in Computer Science · Computer Science 2012-02-10 Alexander Kartzow

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

Quantum Physics · Physics 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

We investigate a generalization of the {\L}o\'s-Tarski preservation theorem via the semantic notion of \emph{preservation under substructures modulo $k$-sized cores}. It was shown earlier that over arbitrary structures, this semantic notion…

Logic in Computer Science · Computer Science 2014-01-24 Abhisekh Sankaran , Bharat Adsul , Supratik Chakraborty