Related papers: The Game-Theoretic Kat\v{e}tov Order and Idealised…
We propose a novel decision making framework for forming potential collaboration among otherwise competing agents in subsurface systems. The agents can be, e.g., groundwater, CO$_2$, or hydrogen injectors and extractors with conflicting…
Given graphs $F$ and $G$, a perfect $F$-tiling in $G$ is a collection of vertex-disjoint copies of $F$ in $G$ that together cover all the vertices in $G$. The study of the minimum degree threshold forcing a perfect $F$-tiling in a graph $G$…
The article introduces a ceteris paribus modal logic interpreted on the equivalence classes induced by sets of propositional atoms. This logic is used to embed two logics of agency and games, namely atemporal STIT and the coalition logic of…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…
We consider the discrete-time infinite-horizon optimal control problem formalized by Markov Decision Processes. We revisit the work of Bertsekas and Ioffe, that introduced $\lambda$ Policy Iteration, a family of algorithms parameterized by…
This paper is the second part of the series "Spherical higher order Fourier analysis over finite fields", aiming to develop the higher order Fourier analysis method along spheres over finite fields, and to solve the geometric Ramsey…
Drawing inspiration from Emmy Noether'set-theoretic foundations for algebra and Charles Ehresmann's topology without points, we adopt a new order-theoretic approach to ideal theory. For this we emphasize the order of divisibility in…
Open parity games are proposed as a compositional extension of parity games with algebraic operations, forming string diagrams of parity games. A potential application of string diagrams of parity games is to describe a large parity game…
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…
In this paper, we study a famous discrete dynamical system, the Chip Firing Game, used as a model in physics, economics and computer science. We use order theory and show that the set of reachable states (i.e. the configuration space) of…
The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many…
We show that the higher-order matching problem is decidable using a game-theoretic argument.
Real-life agents seldom have unlimited reasoning power. In this paper, we propose and study a new formal notion of computationally bounded strategic ability in multi-agent systems. The notion characterizes the ability of a set of agents to…
We propose ordering-based approaches for learning the maximal ancestral graph (MAG) of a structural equation model (SEM) up to its Markov equivalence class (MEC) in the presence of unobserved variables. Existing ordering-based methods in…
In this paper, the known deterministic linear-quadratic Stackelberg game is revisited, whose open-loop Stackelberg solution actually possesses the nature of time inconsistency. To handle this time inconsistency, {a two-tier game framework…
Vertex Integrity is a graph measure which sits squarely between two more well-studied notions, namely vertex cover and tree-depth, and that has recently gained attention as a structural graph parameter. In this paper we investigate the…
Optimal behavior in (competitive) situation is traditionally determined with the help of utility functions that measure the payoff of different actions. Given an ordering on the space of revenues (payoffs), the classical axiomatic approach…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…
We study the logic FO(~), the extension of first-order logic with team semantics by unrestricted Boolean negation. It was recently shown axiomatizable, but otherwise has not yet received much attention in questions of computational…