English

Reasoning about Temporary Coalitions and LTL-definable Ordered Objectives in Infinite Concurrent Multiplayer Games

Logic in Computer Science 2020-11-10 v1 Multiagent Systems

Abstract

We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure. In quantified CTL* this technique also enables quantifying over coalition structure, and we use it to quantify over an extended form of strategy profiles which capture temporary coalitions. We also extend CTL* by a temporal form of a binary preference operator that can be traced back to the work of Von Wright. The resulting extension of quantified CTL* can be used to spell out conditions on the rationality of behaviour in concurrent multiplayer games such as what appear in solution concepts, with players having multiple individual objectives and preferences on them, and with the possibility to form temporary coalitions taken in account. We propose complete axiomatisations for the extension of CTL* by the temporal preference operator. The decidability of the logic is not affected by that extension.

Keywords

Cite

@article{arxiv.2011.03724,
  title  = {Reasoning about Temporary Coalitions and LTL-definable Ordered Objectives in Infinite Concurrent Multiplayer Games},
  author = {Dimitar P. Guelev},
  journal= {arXiv preprint arXiv:2011.03724},
  year   = {2020}
}

Comments

Presented at the 8th International Workshop on Strategic Reasoning

R2 v1 2026-06-23T19:58:47.821Z