English

No-Regret Learning in Games is Turing Complete

Computer Science and Game Theory 2022-02-25 v1 Machine Learning Dynamical Systems

Abstract

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g. Nash and coarse correlated equilibria. As directly computing an equilibrium is typically impractical, one often aims to design learning algorithms that iteratively converge to equilibria. A growing body of negative results casts doubt on this goal, from non-convergence to chaotic and even arbitrary behaviour. In this paper we add a strong negative result to this list: learning in games is Turing complete. Specifically, we prove Turing completeness of the replicator dynamic on matrix games, one of the simplest possible settings. Our results imply the undecicability of reachability problems for learning algorithms in games, a special case of which is determining equilibrium convergence.

Keywords

Cite

@article{arxiv.2202.11871,
  title  = {No-Regret Learning in Games is Turing Complete},
  author = {Gabriel P. Andrade and Rafael Frongillo and Georgios Piliouras},
  journal= {arXiv preprint arXiv:2202.11871},
  year   = {2022}
}

Comments

18 pages, 1 figure

R2 v1 2026-06-24T09:52:03.051Z