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Related papers: Multimodal Appearance based Gaze-Controlled Virtua…

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In this paper, we propose a novel touchless typing interface that makes use of an on-screen QWERTY keyboard and a smartphone camera. The keyboard was divided into nine color-coded clusters. The user moved their head toward clusters, which…

Human-Computer Interaction · Computer Science 2020-10-13 Shivam Rustagi , Aakash Garg , Pranay Raj Anand , Rajesh Kumar , Yaman Kumar , Rajiv Ratn Shah

Transcripts displayed on dictation interfaces can be hard to read due to recognition errors and disfluencies. LLM-based text auto-correction could help, but changing the text during production could lead to distraction and unintended…

Human-Computer Interaction · Computer Science 2026-03-24 Zhaohui Liang , Yonglin Chen , Naser Al Madi , Can Liu

This paper presents a new text entry technique, namely H4-Writer, designed for gaze controlled environments and aimed at reducing average KSPC . and spatial footprint. It also presents an empirical evaluation of this proposed system by…

Human-Computer Interaction · Computer Science 2018-01-03 Raeid Saqur

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

Human-Computer Interaction · Computer Science 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

We present WebQAmGaze, a multilingual low-cost eye-tracking-while-reading dataset, designed as the first webcam-based eye-tracking corpus of reading to support the development of explainable computational language processing models.…

Computation and Language · Computer Science 2024-03-18 Tiago Ribeiro , Stephanie Brandl , Anders Søgaard , Nora Hollenstein

Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…

Human-Computer Interaction · Computer Science 2026-03-24 Xiyun Luo , Weirong Luo , Kening Zhu , Taizhou Chen

Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the…

Human-Computer Interaction · Computer Science 2022-08-01 Sezen Lim , Tina Walber , Christoph Schaefer , Lena Riehl

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

The security of messaging applications against person-in-the-middle attacks relies on the authenticity of the exchanged keys. For users unable to meet in person, a manual key fingerprint verification is necessary to ascertain key…

Human-Computer Interaction · Computer Science 2021-06-03 Lee Livsey , Helen Petrie , Siamak F. Shahandashti , Aidan Fray

The paper presents the design of an assistive reading tool that integrates read-aloud technology with eye-tracking to regulate the speed of reading and support struggling readers in following the text while listening to it. The paper…

Human-Computer Interaction · Computer Science 2021-03-10 Gianluca Schiavo , Nadia Mana , Ornella Mich , Massimo Zancanaro , Remo Job

The Apple Vision Pro is equipped with accurate eye-tracking capabilities, yet the privacy restrictions on the device prevent direct access to continuous user gaze data. This study introduces iTrace, a novel application that overcomes these…

Human-Computer Interaction · Computer Science 2026-04-22 Esra Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

Human-Computer Interaction · Computer Science 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Atul Sahay , Imon Mukherjee , Kavi Arya

A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…

Human-Computer Interaction · Computer Science 2019-10-17 W. X. Chen , X. Y. Cui , J. Zheng , J. M. Zhang , S. Chen , Y. D. Yao

Despite significant advances in improving the gaze tracking accuracy under controlled conditions, the tracking robustness under real-world conditions, such as large head pose and movements, use of eyeglasses, illumination and eye type…

Computer Vision and Pattern Recognition · Computer Science 2018-01-04 Nuri Murat Arar , Jean-Philippe Thiran

Touch is an important sensing modality for humans, but it has not yet been incorporated into a multimodal generative language model. This is partially due to the difficulty of obtaining natural language labels for tactile data and the…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Letian Fu , Gaurav Datta , Huang Huang , William Chung-Ho Panitch , Jaimyn Drake , Joseph Ortiz , Mustafa Mukadam , Mike Lambeta , Roberto Calandra , Ken Goldberg

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

In this paper, we present GazeTrak, the first acoustic-based eye tracking system on glasses. Our system only needs one speaker and four microphones attached to each side of the glasses. These acoustic sensors capture the formations of the…

Human-Computer Interaction · Computer Science 2024-02-27 Ke Li , Ruidong Zhang , Boao Chen , Siyuan Chen , Sicheng Yin , Saif Mahmud , Qikang Liang , François Guimbretière , Cheng Zhang

Modern information querying systems are progressively incorporating multimodal inputs like vision and audio. However, the integration of gaze -- a modality deeply linked to user intent and increasingly accessible via gaze-tracking wearables…

Human-Computer Interaction · Computer Science 2024-05-14 Zeyu Wang , Yuanchun Shi , Yuntao Wang , Yuchen Yao , Kun Yan , Yuhan Wang , Lei Ji , Xuhai Xu , Chun Yu

Humans sense of distance depends on the integration of multi sensory cues. The incoming visual luminance, auditory pitch and tactile vibration could all contribute to the ability of distance judgement. This ability can be enhanced if the…

Human-Computer Interaction · Computer Science 2020-02-18 Feng Feng , Tony Stockman