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Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly…

Human-Computer Interaction · Computer Science 2022-07-07 Shahed Anzarus Sabab , Mohammad Ridwan Kabir , Sayed Rizban Hussain , Hasan Mahmud , Md. Kamrul Hasan , Husne Ara Rubaiyeat

Text-entry aims to provide an effective and efficient pathway for humans to deliver their messages to computers. With the advent of mobile computing, the recent focus of text-entry research has moved from physical keyboards to soft…

Human-Computer Interaction · Computer Science 2019-08-01 Ue-Hwan Kim , Sahng-Min Yoo , Jong-Hwan Kim

The paper presents a visio-verbal teleimpedance interface for commanding 3D stiffness ellipsoids to the remote robot with a combination of the operator's gaze and verbal interaction. The gaze is detected by an eye-tracker, allowing the…

Robotics · Computer Science 2026-02-17 Henk H. A. Jekel , Alejandro Díaz Rosales , Luka Peternel

Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored. Entering accented characters is supported on most…

Human-Computer Interaction · Computer Science 2024-09-04 Snehanjali Kalamkar , Verena Biener , Daniel Pauls , Leon Lindlein , Morteza Izadifar , Per Ola Kristensson , Jens Grubert

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

Human-Computer Interaction · Computer Science 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu

Given the ubiquity of SmartTVs and head-mounted-display-based virtual environments, recent research has explored techniques to support eyes-free text entry using touchscreen devices. However, proposed techniques, leveraging lexicons, limit…

Human-Computer Interaction · Computer Science 2025-03-05 Damien Masson , Zhe Liu , Charles Xu

Eye gaze controlled interfaces allow us to directly manipulate a graphical user interface just by looking at it. This technology has great potential in military aviation, in particular, operating different displays in situations where…

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

Human-Computer Interaction · Computer Science 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…

Human-Computer Interaction · Computer Science 2023-11-01 Akanksha Saran , Jacob Alber , Cyril Zhang , Ann Paradiso , Danielle Bragg , John Langford

Individuals with tetraplegia and similar forms of paralysis suffer physically and emotionally due to a lack of autonomy. To help regain part of this autonomy, assistive robotic arms have been shown to increase living independence. However,…

Robotics · Computer Science 2024-01-09 Emanuel Nunez Sardinha , Marcela Munera , Nancy Zook , David Western , Virginia Ruiz Garate

This work presents One-press control, a tactile input method for pressure-sensitive keyboards based on the detection and classification of pressing movements on the already held-down key. To seamlessly integrate the added control input with…

Human-Computer Interaction · Computer Science 2021-07-30 Staas de Jong , Jeroen Jillissen , Dünya Kirkali , Alwin de Rooij , Hanna Schraffenberger , Arnout Terpstra

We describe a method for text entry based on inverse arithmetic coding that relies on gaze direction and which is faster and more accurate than using an on-screen keyboard. These benefits are derived from two innovations: the writing task…

Human-Computer Interaction · Computer Science 2015-06-25 David J. Ward , David J. C. MacKay

Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…

Human-Computer Interaction · Computer Science 2022-10-03 Songzhou Yang , Meng Jin , Yuan He

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…

Human-Computer Interaction · Computer Science 2017-07-27 Chamin Morikawa , Michael J. Lyons

As human eyes serve as conduits of rich information, unveiling emotions, intentions, and even aspects of an individual's health and overall well-being, gaze tracking also enables various human-computer interaction applications, as well as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Sikai Yang , Wan Du

This paper describes the ongoing development of a conversational interaction concept that allows visually impaired users to easily create and edit text documents on mobile devices using mainly voice input. In order to verify the concept, a…

Human-Computer Interaction · Computer Science 2023-01-09 Alireza Darvishy , Hans-Peter Hutter , Edin Beljulji , Zeno Heeb

The think aloud method is an important and commonly used tool for usability optimization. However, analyzing think aloud data could be time consuming. In this paper, we put forth an automatic analysis of verbal protocols and test the link…

Human-Computer Interaction · Computer Science 2023-07-12 Supriya Murali , Tina Walber , Christoph Schaefer , Sezen Lim

Text entry is a critical capability for any modern computing experience, with lightweight augmented reality (AR) glasses being no exception. Designed for all-day wearability, a limitation of lightweight AR glass is the restriction to the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Junxiao Shen , Roger Boldu , Arpit Kalla , Michael Glueck , Hemant Bhaskar Surale Amy Karlson

Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…

Human-Computer Interaction · Computer Science 2021-05-24 Ross Greer , Shlomo Dubnov