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Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…
Visually impaired people are neglected from many modern communication and interaction procedures. Assistive technologies such as text-to-speech and braille displays are the most commonly used means of connecting such visually impaired…
The essential activities such as communication via email, surfing the world wide web, watching ones preferred Film or television series a large majority of people impaired by neurolocomotor disorders including those paralyzed by accident do…
This paper presents the design and implementation of WhisperWand, a comprehensive voice and motion tracking interface for voice assistants. Distinct from prior works, WhisperWand is a precise tracking interface that can co-exist with the…
The rapid development of Large Language Models (LLMs) creates an exciting potential for flexible, general knowledge-driven Human-Robot Interaction (HRI) systems for assistive robots. Existing HRI systems demonstrate great progress in…
This paper presents GazeRace, a novel system that leverages eye-tracking technology for intuitive drone control. Using the MediaPipe library, the system translates eye movements into precise drone commands, enabling effective remote…
Access to non-verbal cues in social interactions is vital for people with visual impairment. It has been shown that non-verbal cues such as eye contact, number of people, their names and positions are helpful for individuals who are blind.…
Interactive evolution has shown the potential to create amazing and complex forms in both 2-D and 3-D settings. However, the algorithm is slow and users quickly become fatigued. We propose that the use of eye tracking for interactive…
Engaging with AI assistants to gather essential information in a timely manner is becoming increasingly common. Traditional activation methods, like wake words such as Hey Siri, Ok Google, and Hey Alexa, are constrained by technical…
Audio-visual speaker extraction has attracted increasing attention, as it removes the need for pre-registered speech and leverages the visual modality as a complement to audio. Although existing methods have achieved impressive performance,…
Virtual Reality (VR) technologies are increasingly employed in numerous applications across various areas. Therefore, it is essential to ensure the security of interactions between users and VR devices. In this paper, we disclose a new…
Accessing visual information is crucial yet challenging for people with low vision due to visual conditions like low visual acuity and limited visual fields. However, unlike blind people, low vision people have and prefer using their…
This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…
Electroencephalogram (EEG) based brain-computer interfaces (BCI) may provide a means of communication for those affected by severe paralysis. However, the relatively low information transfer rates (ITR) of these systems, currently limited…
Audio-visual feature synchronization for real-time speech enhancement in hearing aids represents a progressive approach to improving speech intelligibility and user experience, particularly in strong noisy backgrounds. This approach…
Eye trackers can provide visual guidance to sonographers during ultrasound (US) scanning. Such guidance is potentially valuable for less experienced operators to improve their scanning skills on how to manipulate the probe to achieve the…
Instructors often rely on visual actions such as pointing, marking, and sketching to convey information in educational presentation videos. These subtle visual cues often lack verbal descriptions, forcing low-vision (LV) learners to search…
Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…
Eye-tracking offers rich insights into student cognition and engagement, but remains underutilized in classroom-facing educational technology due to challenges in data interpretation and accessibility. In this paper, we present the…