Related papers: Multimodal Appearance based Gaze-Controlled Virtua…
This study evaluates a smartphone-based, deep-learning eye-tracking algorithm by comparing its performance against a commercial infrared-based eye tracker, the Tobii Pro Nano. The aim is to investigate the feasibility of appearance-based…
This paper presents a real time video based pointing method which allows sketching and writing of English text over air in front of mobile camera. Proposed method have two main tasks: first it track the colored finger tip in the video…
This paper introduces a new prototype system for controlling a PC by head movements and also with voice commands. Our system is a multimodal interface concerned with controlling the computer. The selected modes of interaction are speech and…
In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…
Machine Interpreting systems are currently implemented as unimodal, real-time speech-to-speech architectures, processing translation exclusively on the basis of the linguistic signal. Such reliance on a single modality, however, constrains…
A custom head-mounted system to track smooth eye movements for control of a mouse cursor is implemented and evaluated. The system comprises a head-mounted infrared camera, an infrared light source, and a computer. Software-based image…
Vision-language tracking aims to locate the target object in the video sequence using a template patch and a language description provided in the initial frame. To achieve robust tracking, especially in complex long-term scenarios that…
Eye tracking has been a pivotal tool in diverse fields such as vision research, language analysis, and usability assessment. The majority of prior investigations, however, have concentrated on expansive desktop displays employing…
This paper presents our recent development on a portable and refreshable text reading and sensory substitution system for the blind or visually impaired (BVI), called Finger-eye. The system mainly consists of an opto-text processing unit…
Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…
In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…
Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper…
Gaze following aims to interpret human-scene interactions by predicting the person's focal point of gaze. Prevailing approaches often adopt a two-stage framework, whereby multi-modality information is extracted in the initial stage for gaze…
While tablet devices are a promising platform for data visualization, supporting consistent interactions across different types of visualizations on tablets remains an open challenge. In this paper, we present multimodal interactions that…
Assistive robotic systems endeavour to support those with movement disabilities, enabling them to move again and regain functionality. Main issue with these systems is the complexity of their low-level control, and how to translate this to…
A main challenge of Visual-Language Tracking (VLT) is the misalignment between visual inputs and language descriptions caused by target movement. Previous trackers have explored many effective feature modification methods to preserve more…
Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…
Rationale and Objectives: Computer-aided detection systems for chest radiographs are widely used, and concurrent reader displays, such as bounding-box (BB) highlights, may influence the reading process. This pilot study used eye tracking to…