Related papers: Automatically Detecting Amusing Games in Wordle
We study human AI-detection behaviour at scale using a year of activity from r/RealOrAI, a Reddit community where users collaboratively assess whether visual media is real or AI-generated. The community is moderated by a bot that solicits…
Humor preferences vary widely across individuals and cultures, complicating the evaluation of humor using large language models (LLMs). In this study, we model heterogeneity in humor preferences in Oogiri, a Japanese creative response game,…
Sensitive attributes are legally protected characteristics that should not be used to discriminate. Careful steps have been taken to minimize the risk of human bias regarding these fields, such as race and age. Large language models (LLMs)…
Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…
Computational humor detection systems rarely model the subjectivity of humor responses, or consider alternative reactions to humor - namely offense. We analyzed a large dataset of humor and offense ratings by male and female annotators of…
The crossword-like patterns of tiles in Scrabble form connected graphs of occupied sites on a square lattice. We find the most structureless description that reproduces means and covariances observed in real Scrabble games by adapting a…
Internet memes have become an increasingly pervasive form of contemporary social communication that attracted a lot of research interest recently. In this paper, we analyze the data of 129,326 memes collected from Reddit in the middle of…
Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal…
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…
Research on relationship quality often relies on lengthy questionnaires or invasive textual corpora, limiting ecological validity and user privacy. We ask whether a sequence of single-word choices made in a playful setting can reveal…
Social media creates crucial mass changes, as popular posts and opinions cast a significant influence on users' decisions and thought processes. For example, the recent Reddit uprising inspired by r/wallstreetbets which had remarkable…
We present a data-driven approach using word embeddings to discover and categorise language biases on the discussion platform Reddit. As spaces for isolated user communities, platforms such as Reddit are increasingly connected to issues of…
Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…
One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to…
Addressing the challenge of generating personalized feedback for programming assignments is demanding due to several factors, like the complexity of code syntax or different ways to correctly solve a task. In this experimental study, we…
Accurate prediction of human behavior is essential for robust and safe human-AI collaboration. However, existing approaches for modeling people are often data-hungry and brittle because they either make unrealistic assumptions about…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
Virtual assistants such as Amazon's Alexa, Apple's Siri, Google Home, and Microsoft's Cortana, are becoming ubiquitous in our daily lives and successfully help users in various daily tasks, such as making phone calls or playing music. Yet,…
Appraisal theories suggest that emotions arise from subjective evaluations of events, referred to as appraisals. The taxonomy of appraisals is quite diverse, and they are usually given ratings on a Likert scale to be annotated in an…