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We study human AI-detection behaviour at scale using a year of activity from r/RealOrAI, a Reddit community where users collaboratively assess whether visual media is real or AI-generated. The community is moderated by a bot that solicits…

Social and Information Networks · Computer Science 2026-05-26 Tuğrulcan Elmas

Humor preferences vary widely across individuals and cultures, complicating the evaluation of humor using large language models (LLMs). In this study, we model heterogeneity in humor preferences in Oogiri, a Japanese creative response game,…

Computation and Language · Computer Science 2026-01-07 Soichiro Murakami , Hidetaka Kamigaito , Hiroya Takamura , Manabu Okumura

Sensitive attributes are legally protected characteristics that should not be used to discriminate. Careful steps have been taken to minimize the risk of human bias regarding these fields, such as race and age. Large language models (LLMs)…

Computers and Society · Computer Science 2026-04-14 Anay Agarwalla , Simeon Sayer

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

Computation and Language · Computer Science 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

Computational humor detection systems rarely model the subjectivity of humor responses, or consider alternative reactions to humor - namely offense. We analyzed a large dataset of humor and offense ratings by male and female annotators of…

Computation and Language · Computer Science 2022-08-24 J. A. Meaney , Steven R. Wilson , Luis Chiruzzo , Walid Magdy

The crossword-like patterns of tiles in Scrabble form connected graphs of occupied sites on a square lattice. We find the most structureless description that reproduces means and covariances observed in real Scrabble games by adapting a…

Biological Physics · Physics 2026-05-04 Olivier Witteveen , Marianne Bauer

Internet memes have become an increasingly pervasive form of contemporary social communication that attracted a lot of research interest recently. In this paper, we analyze the data of 129,326 memes collected from Reddit in the middle of…

Social and Information Networks · Computer Science 2021-03-11 Kate Barnes , Tiernon Riesenmy , Minh Duc Trinh , Eli Lleshi , Nóra Balogh , Roland Molontay

Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal…

Computation and Language · Computer Science 2022-11-04 Khalid Alnajjar , Mika Hämäläinen , Jörg Tiedemann , Jorma Laaksonen , Mikko Kurimo

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

Artificial Intelligence · Computer Science 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

Research on relationship quality often relies on lengthy questionnaires or invasive textual corpora, limiting ecological validity and user privacy. We ask whether a sequence of single-word choices made in a playful setting can reveal…

Human-Computer Interaction · Computer Science 2025-12-16 Yueshen Li , Krishnaveni Unnikrishnan , Aadya Agrawal

Social media creates crucial mass changes, as popular posts and opinions cast a significant influence on users' decisions and thought processes. For example, the recent Reddit uprising inspired by r/wallstreetbets which had remarkable…

Machine Learning · Computer Science 2021-06-18 Juno Kim

We present a data-driven approach using word embeddings to discover and categorise language biases on the discussion platform Reddit. As spaces for isolated user communities, platforms such as Reddit are increasingly connected to issues of…

Computation and Language · Computer Science 2020-08-17 Xavier Ferrer , Tom van Nuenen , Jose M. Such , Natalia Criado

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

Computation and Language · Computer Science 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to…

Neural and Evolutionary Computing · Computer Science 2022-01-27 Hozan K. Hamarashid , Soran A. Saeed , Tarik A. Rashid

Addressing the challenge of generating personalized feedback for programming assignments is demanding due to several factors, like the complexity of code syntax or different ways to correctly solve a task. In this experimental study, we…

Human-Computer Interaction · Computer Science 2023-07-04 Maciej Pankiewicz , Ryan S. Baker

Accurate prediction of human behavior is essential for robust and safe human-AI collaboration. However, existing approaches for modeling people are often data-hungry and brittle because they either make unrealistic assumptions about…

Artificial Intelligence · Computer Science 2025-10-03 Kunal Jha , Aydan Yuenan Huang , Eric Ye , Natasha Jaques , Max Kleiman-Weiner

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

Optimization and Control · Mathematics 2007-05-23 Denis V. Juriev

Virtual assistants such as Amazon's Alexa, Apple's Siri, Google Home, and Microsoft's Cortana, are becoming ubiquitous in our daily lives and successfully help users in various daily tasks, such as making phone calls or playing music. Yet,…

Human-Computer Interaction · Computer Science 2021-05-13 Chen Shani , Alexander Libov , Sofia Tolmach , Liane Lewin-Eytan , Yoelle Maarek , Dafna Shahaf

Appraisal theories suggest that emotions arise from subjective evaluations of events, referred to as appraisals. The taxonomy of appraisals is quite diverse, and they are usually given ratings on a Likert scale to be annotated in an…

Computation and Language · Computer Science 2025-03-25 Deniss Ruder , Andero Uusberg , Kairit Sirts
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