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Explainable AI (XAI) algorithms aim to help users understand how a machine learning model makes predictions. To this end, many approaches explain which input features are most predictive of a target label. However, such explanations can…

Human-Computer Interaction · Computer Science 2024-06-07 Jiaming Qu , Jaime Arguello , Yue Wang

A Large Language Model (LLM) is an artificial intelligence system that has been trained on vast amounts of natural language data, enabling it to generate human-like responses to written or spoken language input. GPT-3.5 is an example of an…

Artificial Intelligence · Computer Science 2023-05-09 Gaurav Suri , Lily R. Slater , Ali Ziaee , Morgan Nguyen

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

Machine Learning · Computer Science 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

The automatic detection of humor poses a grand challenge for natural language processing. Transformer-based systems have recently achieved remarkable results on this task, but they usually (1)~were evaluated in setups where serious vs…

Computation and Language · Computer Science 2021-10-22 Maxime Peyrard , Beatriz Borges , Kristina Gligorić , Robert West

Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday to high-stake scenarios. By leveraging generative AI, humans can benefit from data-driven insights and predictions,…

General Economics · Economics 2024-02-19 Valerio Capraro , Roberto Di Paolo , Veronica Pizziol

Human feedback can alter language models in unpredictable and undesirable ways, as practitioners lack a clear understanding of what feedback data encodes. While prior work studies preferences over certain attributes (e.g., length or…

Computation and Language · Computer Science 2026-04-14 Rajiv Movva , Smitha Milli , Sewon Min , Emma Pierson

Humor is a social binding agent. It is an act of creativity that can provoke emotional reactions on a broad range of topics. Humor has long been thought to be "too human" for AI to generate. However, humans are complex, and humor requires…

Human-Computer Interaction · Computer Science 2025-02-13 Sean Kim , Lydia B. Chilton

Much work in the space of NLP has used computational methods to explore sociolinguistic variation in text. In this paper, we argue that memes, as multimodal forms of language comprised of visual templates and text, also exhibit meaningful…

Computation and Language · Computer Science 2023-11-16 Naitian Zhou , David Jurgens , David Bamman

Memes are a popular element of modern web communication, used not only as static artifacts but also as interactive replies within conversations. While computational research has focused on analyzing the intrinsic properties of memes, the…

Machine Learning · Computer Science 2026-02-19 Ryosuke Kohita , Seiichiro Yoshioka

Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation. Humor generation necessitates a…

Artificial Intelligence · Computer Science 2025-04-14 Han Wang , Yilin Zhao , Dian Li , Xiaohan Wang , Gang Liu , Xuguang Lan , Hui Wang

We present MoodSwipe, a soft keyboard that suggests text messages given the user-specified emotions utilizing the real dialog data. The aim of MoodSwipe is to create a convenient user interface to enjoy the technology of emotion…

Computation and Language · Computer Science 2017-07-25 Chieh-Yang Huang , Tristan Labetoulle , Ting-Hao Kenneth Huang , Yi-Pei Chen , Hung-Chen Chen , Vallari Srivastava , Lun-Wei Ku

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

Computer Science and Game Theory · Computer Science 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

This study investigates the use of Large Language Models (LLMs) for predicting human-perceived misery scores from natural language descriptions of real-world scenarios. The task is framed as a regression problem, where the model assigns a…

Computation and Language · Computer Science 2025-08-19 Bishanka Seal , Rahul Seetharaman , Aman Bansal , Abhilash Nandy

Humor is a magnetic component in everyday human interactions and communications. Computationally modeling humor enables NLP systems to entertain and engage with users. We investigate the effectiveness of prompting, a new transfer learning…

Computation and Language · Computer Science 2022-10-26 Junze Li , Mengjie Zhao , Yubo Xie , Antonis Maronikolakis , Pearl Pu , Hinrich Schütze

The activities we do are linked to our interests, personality, political preferences, and decisions we make about the future. In this paper, we explore the task of predicting human activities from user-generated content. We collect a…

Computation and Language · Computer Science 2019-07-22 Steven R. Wilson , Rada Mihalcea

We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human ratings on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption…

Dark humor in online memes poses unique challenges due to its reliance on implicit, sensitive, and culturally contextual cues. To address the lack of resources and methods for detecting dark humor in multimodal content, we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Sai Kartheek Reddy Kasu , Mohammad Zia Ur Rehman , Shahid Shafi Dar , Rishi Bharat Junghare , Dhanvin Sanjay Namboodiri , Nagendra Kumar

While previous researchers have performed an exhaustive search to determine an optimal Wordle strategy, that computation is very time consuming and produced a strategy using words that are unfamiliar to most people. With Wordle solutions…

Information Theory · Computer Science 2026-02-13 Ronald I. Greenberg

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Human-Computer Interaction · Computer Science 2020-03-10 Julian Frommel , Valentin Sagl , Ansgar E. Depping , Colby Johanson , Matthew K. Miller , Regan L. Mandryk
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