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This study highlights the potential of fine-tuned ChatGPT (GPT-3.5) for automatically scoring student written constructed responses using example assessment tasks in science education. Recent studies on OpenAI's generative model GPT-3.5…
Jokes are intentionally written to be funny, but not all jokes are created the same. Some jokes may be fit for a classroom of kindergarteners, but others are best reserved for a more mature audience. While recent work has shown impressive…
Semantic features have been playing a central role in investigating the nature of our conceptual representations. Yet the enormous time and effort required to empirically sample and norm features from human raters has restricted their use…
The improved generative capabilities of large language models have made them a powerful tool for creative writing and storytelling. It is therefore important to quantitatively understand the nature of generated stories, and how they differ…
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…
Today, conversational systems are expected to handle conversations in multi-party settings, especially within Socially Assistive Robots (SARs). However, practical usability remains difficult as there are additional challenges to overcome,…
People are remarkably capable of generating their own goals, beginning with child's play and continuing into adulthood. Despite considerable empirical and computational work on goals and goal-oriented behavior, models are still far from…
Recommendation systems increasingly depend on massive human-labeled datasets; however, the human annotators hired to generate these labels increasingly come from homogeneous backgrounds. This poses an issue when downstream predictive models…
This study identifies the specific conditions under which large language models exhibit human-like gambling addiction patterns, providing critical insights into their decision-making mechanisms and AI safety. We analyze LLM decision-making…
We fine-tune GPT-3 to answer long-form questions using a text-based web-browsing environment, which allows the model to search and navigate the web. By setting up the task so that it can be performed by humans, we are able to train models…
Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests for programs that have the purpose of challenging human…
Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others.…
Large neural networks can now generate jokes, but do they really "understand" humor? We challenge AI models with three tasks derived from the New Yorker Cartoon Caption Contest: matching a joke to a cartoon, identifying a winning caption,…
Increasingly people form opinions based on information they consume on online social media. As a result, it is crucial to understand what type of content attracts people's attention on social media and drive discussions. In this paper we…
There is increasing interest in building computational models of moral reasoning by people to enable effective interaction by Artificial Intelligence (AI) agents. We examine interactions on social media to understand human moral judgments…
The development and popularization of large language models (LLMs) have raised concerns that they will be used to create tailor-made, convincing arguments to push false or misleading narratives online. Early work has found that language…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
Are the predictions of humans and language models affected by similar things? Research suggests that while comprehending language, humans make predictions about upcoming words, with more predictable words being processed more easily.…
This paper presents a mathematical method of playing the puzzle game Wordle. In Wordle, the player has six tries to guess a secret word. After each guess the player is told how their guess compares to the secret word. With the available…
We introduce GuessingGame, a protocol for evaluating large language models (LLMs) as strategic question-askers in open-ended, open-domain settings. A Guesser LLM identifies a hidden object by posing free-form questions to an Oracle without…