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Understanding how to engage users is a critical question in many applications. Previous research has shown that unexpected or astonishing events can attract user attention, leading to positive outcomes such as engagement and learning. In…

Information Retrieval · Computer Science 2018-07-18 Nalin Chhibber , Rohail Syed , Mengqiu Teng , Joslin Goh , Kevyn Collins-Thompson , Edith Law

We present a Software Keyboard for smart touchscreen devices that learns its owner's unique dictionary in order to produce personalized typing predictions. The learning process is accelerated by analysing user's past typed communication.…

Human-Computer Interaction · Computer Science 2015-09-01 Panos Sakkos , Dimitrios Kotsakos , Ioannis Katakis , Dimitrios Gunopulos

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

Computation and Language · Computer Science 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

Memes are a central part of online culture, yet their virality remains difficult to predict, especially in cross-lingual settings. We present a large-scale, time-series dataset of 46,578 Reddit memes collected from 25 meme-centric…

Artificial Intelligence · Computer Science 2026-02-24 Sedat Dogan , Nina Dethlefs , Debarati Chakraborty

As robots are increasingly endowed with social and communicative capabilities, they will interact with humans in more settings, both collaborative and competitive. We explore human-robot relationships in the context of a competitive…

Human-Computer Interaction · Computer Science 2019-10-28 Aaron M. Roth , Samantha Reig , Umang Bhatt , Jonathan Shulgach , Tamara Amin , Afsaneh Doryab , Fei Fang , Manuela Veloso

Controversial posts are those that split the preferences of a community, receiving both significant positive and significant negative feedback. Our inclusion of the word "community" here is deliberate: what is controversial to some…

Computation and Language · Computer Science 2019-04-17 Jack Hessel , Lillian Lee

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

Artificial Intelligence · Computer Science 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

Social media websites, electronic newspapers and Internet forums allow visitors to leave comments for others to read and interact. This exchange is not free from participants with malicious intentions, who troll others by positing messages…

Computation and Language · Computer Science 2016-12-30 Luis Gerardo Mojica

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

Human-Computer Interaction · Computer Science 2014-11-07 David Buckley , Ke Chen , Joshua Knowles

Humor and Offense are highly subjective due to multiple word senses, cultural knowledge, and pragmatic competence. Hence, accurately detecting humorous and offensive texts has several compelling use cases in Recommendation Systems and…

Computation and Language · Computer Science 2021-04-05 Aishwarya Gupta , Avik Pal , Bholeshwar Khurana , Lakshay Tyagi , Ashutosh Modi

In order for our computer systems to be more human-like, with a higher emotional quotient, they need to be able to process and understand intrinsic human language phenomena like humour. In this paper, we consider a subtype of humour - puns,…

Computation and Language · Computer Science 2018-06-13 Srishti Aggarwal , Kritik Mathur , Radhika Mamidi

This paper examines the reasoning capabilities of Large Language Models (LLMs) from a novel perspective, focusing on their ability to operate within formally specified, rule-governed environments. We evaluate four LLMs (Gemini 2.5 Pro and…

Artificial Intelligence · Computer Science 2026-02-24 Maciej Świechowski , Adam Żychowski , Jacek Mańdziuk

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…

Human-Computer Interaction · Computer Science 2024-09-05 Daijin Yang , Erica Kleinman , Casper Harteveld

This paper extends recent investigations on the emotional reasoning abilities of Large Language Models (LLMs). Current research on LLMs has not directly evaluated the distinction between how LLMs predict the self-attribution of emotions and…

Artificial Intelligence · Computer Science 2024-08-27 Ala N. Tak , Jonathan Gratch

In pseudonymous online fora like Reddit, the benefits of self-disclosure are often apparent to users (e.g., I can vent about my in-laws to understanding strangers), but the privacy risks are more abstract (e.g., will my partner be able to…

Human-Computer Interaction · Computer Science 2024-12-20 Isadora Krsek , Anubha Kabra , Yao Dou , Tarek Naous , Laura A. Dabbish , Alan Ritter , Wei Xu , Sauvik Das

This paper gives game-theoretic versions of several results on "merging of opinions" obtained in measure-theoretic probability and algorithmic randomness theory. An advantage of the game-theoretic versions over the measure-theoretic results…

Probability · Mathematics 2007-05-23 Vladimir Vovk

In health-related topics, user toxicity in online discussions frequently becomes a source of social conflict or promotion of dangerous, unscientific behaviour; common approaches for battling it include different forms of detection, flagging…

Computation and Language · Computer Science 2025-05-26 Jorge Paz-Ruza , Amparo Alonso-Betanzos , Bertha Guijarro-Berdiñas , Carlos Eiras-Franco