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English speakers use probabilistic phrases such as likely to communicate information about the probability or likelihood of events. Communication is successful to the extent that the listener grasps what the speaker means to convey and, if…

Neurons and Cognition · Quantitative Biology 2023-11-28 Laurence T Maloney , Maria F Dal Martello , Vivian Fei , Valerie Ma

The paper proposes a framework that combines behavioral and computational experiments employing fictional prompts as a novel tool for investigating cultural artifacts and social biases in storytelling both by humans and generative AI. The…

Computation and Language · Computer Science 2024-11-05 Nina Begus

Evaluating humor in large language models (LLMs) is an open challenge because existing approaches yield isolated, incomparable metrics rather than unified model rankings, making it difficult to track progress across systems. We introduce…

Computation and Language · Computer Science 2026-04-23 Edward Ajayi , Prasenjit Mitra

This paper investigates multimodal agents, in particular, OpenAI's Computer-User Agent (CUA), trained to control and complete tasks through a standard computer interface, similar to humans. We evaluated the agent's performance on the New…

Artificial Intelligence · Computer Science 2025-04-23 Sarath Shekkizhar , Romain Cosentino

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Large Language Models (LLMs) have recently emerged as powerful tools for natural language generation, with applications spanning from content creation to social simulations. Their ability to mimic human interactions raises both…

Computation and Language · Computer Science 2025-06-30 Daniele Cirulli , Giulio Cimini , Giovanni Palermo

Language models like OpenAI's Generative Pre-Trained Transformers (GPT-2/3) capture the long-term correlations needed to generate text in a variety of domains (such as language translators) and recently in gameplay (chess, Go, and…

Machine Learning · Computer Science 2022-07-19 Samantha E. Miller Noever , David Noever

Automatic systems are increasingly used to assess the originality of responses in creative tasks. They offer a potential solution to key limitations of human assessment (cost, fatigue, and subjectivity), but there is preliminary evidence of…

Human-Computer Interaction · Computer Science 2026-04-24 Umberto Domanti , Moritz Mock , Sergio Agnoli , Antonella De Angeli

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let's Play videos, drawing on convolutional deep neural…

Computation and Language · Computer Science 2019-09-10 Shukan Shah , Matthew Guzdial , Mark O. Riedl

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

We demonstrate that users may be prone to place an inordinate amount of trust in black box algorithms that are framed as intelligent. We deploy an algorithm that purportedly assesses the positivity and negativity of a users' writing…

Human-Computer Interaction · Computer Science 2018-12-11 Aaron Springer , Victoria Hollis , Steve Whittaker

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…

Computation and Language · Computer Science 2026-05-27 Sathvik Nair , Byung-Doh Oh

In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…

Computational Complexity · Computer Science 2022-04-11 Will Rosenbaum

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

Computation and Language · Computer Science 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Riddles are concise linguistic puzzles that describe an object or idea through indirect, figurative, or playful clues. They are a longstanding form of creative expression, requiring the solver to interpret hints, recognize patterns, and…

Computation and Language · Computer Science 2026-01-28 Niharika Sri Parasa , Chaitali Diwan , Srinath Srinivasa

Creativity is a fundamental skill of human cognition. We use textual forma mentis networks (TFMN) to extract network (semantic/syntactic associations) and emotional features from approximately one thousand human- and GPT3.5-generated…

Artificial Intelligence · Computer Science 2024-12-03 Edith Haim , Natalie Fischer , Salvatore Citraro , Giulio Rossetti , Massimo Stella

Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active…

Human-Computer Interaction · Computer Science 2018-07-27 Nikhil Churamani , Alexander Sutherland , Pablo Barros

When conflicts escalate, is it due to what is said or how it is said? In the conflict literature, two theoretical approaches take opposing views: one focuses on the content of the disagreement, while the other focuses on how it is…

Social and Information Networks · Computer Science 2024-09-17 Priya Ronald D'Costa , Evan Rowbotham , Xinlan Emily Hu