English

Word Play for Playing Othello (Reverses)

Machine Learning 2022-07-19 v1

Abstract

Language models like OpenAI's Generative Pre-Trained Transformers (GPT-2/3) capture the long-term correlations needed to generate text in a variety of domains (such as language translators) and recently in gameplay (chess, Go, and checkers). The present research applies both the larger (GPT-3) and smaller (GPT-2) language models to explore the complex strategies for the game of Othello (or Reverses). Given the game rules for rapid reversals of fortune, the language model not only represents a candidate predictor of the next move based on previous game moves but also avoids sparse rewards in gameplay. The language model automatically captures or emulates championship-level strategies. The fine-tuned GPT-2 model generates Othello games ranging from 13-71% completion, while the larger GPT-3 model reaches 41% of a complete game. Like previous work with chess and Go, these language models offer a novel way to generate plausible game archives, particularly for comparing opening moves across a larger sample than humanly possible to explore. A primary contribution of these models magnifies (by two-fold) the previous record for player archives (120,000 human games over 45 years from 1977-2022), thus supplying the research community with more diverse and original strategies for sampling with other reinforcement learning techniques.

Cite

@article{arxiv.2207.08766,
  title  = {Word Play for Playing Othello (Reverses)},
  author = {Samantha E. Miller Noever and David Noever},
  journal= {arXiv preprint arXiv:2207.08766},
  year   = {2022}
}
R2 v1 2026-06-25T01:01:23.763Z