English

ChessGPT: Bridging Policy Learning and Language Modeling

Machine Learning 2023-12-22 v2 Artificial Intelligence

Abstract

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.

Keywords

Cite

@article{arxiv.2306.09200,
  title  = {ChessGPT: Bridging Policy Learning and Language Modeling},
  author = {Xidong Feng and Yicheng Luo and Ziyan Wang and Hongrui Tang and Mengyue Yang and Kun Shao and David Mguni and Yali Du and Jun Wang},
  journal= {arXiv preprint arXiv:2306.09200},
  year   = {2023}
}

Comments

Published as a conference article in NeurIPS 2023

R2 v1 2026-06-28T11:06:04.399Z